IDENTIFICATION DURING VOXEL-BASED COLLISION DETECTION FOR HAPTIC MANUAL ASSEMBLY

被引:0
|
作者
Faas, Daniela [1 ]
Vance, Judy M. [1 ]
机构
[1] Iowa State Univ, Dept Mech Engn, Virtual Real Applicat Ctr, Ames, IA 50011 USA
来源
PROCEEDINGS OF THE ASME WORLD CONFERENCE ON INNOVATIVE VIRTUAL REALITY - 2011 | 2011年
关键词
Virtual Assembly; Virtual Reality; Human Computer Interaction; Haptic Feedback; Mechanical Design; DESIGN; SIMULATION;
D O I
暂无
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
This paper presents a novel method to tie geometric boundary representation (BREP) to voxel-based collision detection for use in haptic manual assembly simulation. Virtual Reality, in particular haptics, has been applied with promising results to improve preliminary product design, assembly prototyping and maintenance operations. However, current methodologies do not provide support for low clearance assembly tasks, reducing the applicability of haptics to a small subset of potential situations. This paper discusses a new approach, which combines highly accurate CAD geometry (boundary representation) with voxel models to support a hybrid method involving both geometric constraint enforcement and voxel-based collision detection to provide stable haptic force feedback. With the methods presented here, BREP data can be accessed during voxel-based collision detection. This information can be used for constraint recognition and lead to constraint-guidance during the assembly process.
引用
收藏
页码:145 / 153
页数:9
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