Simplification of texture in 3D maps

被引:0
|
作者
Okuda, Masahiro [1 ]
Khan, Ishtiaq Rasool [1 ]
机构
[1] Univ Kitakyushu, Dept Informat & Media Studies, Wakamatsu Ku, 1-1 Hibikino, Kitakyushu, Fukuoka 8080135, Japan
来源
20TH INTERNATIONAL CONFERENCE ON ADVANCED INFORMATION NETWORKING AND APPLICATIONS, VOL 2, PROCEEDINGS | 2006年
基金
日本学术振兴会;
关键词
color quantization; image segmentation; urban model simplification;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, we present a numerical technique for simplification of the texture of 3D maps. In the simplification process, we first select textures that can be segmented by straight lines using Hough transform. The selected texture images are simplified by the Hough transform. The other texture are filtered by the anisotropic diffusion and then the details are removed to reduce their data sizes. The representative colors of the image are chosen from the image, and the image is quantized based on those colors. The simplified image, with all major features of the original image preserved, has much smaller size as compared to the original.
引用
收藏
页码:678 / +
页数:2
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