STUDENTS' TIME PERSPECTIVE AND ITS EFFECTS ON GAME BASED LEARNING

被引:0
|
作者
Usart, Mireia [1 ]
Romero, Margarida [1 ]
机构
[1] ESADE Sch Law & Business, Barcelona, Spain
关键词
Game Based Learning Serious Games; Time Factor; Time Management; Time Perspective; Learning Performance; ACHIEVEMENT; MOTIVATION;
D O I
10.5682/2066-026X-12-152
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Previous research in face-to-face learning modality demonstrated that students' Time Perspective is related to motivation and learning performance. In concrete, results show students with a future oriented TP having higher motivation for learning, higher self-regulation and academic performance. By contrast, students' having a present oriented TP tend to engage in games and prefer instant reward activities. Despite the wide corpus of research on TP and learning, albeit Serious Games (SG) are widely used for professional development and lifelong learning, no studies have focused, up to our knowledge, on TP in GBL. The present study aims to explore this new field of research. We conducted a case study using the Serious Game MetaVals. Results of the experience show no significant differences in game performance among individuals with different TP. Furthermore, students with a future oriented TP foresee the future usefulness of the game compared to those focused on the present. These results might be useful for instructional designers and teachers, outlining the benefits, in terms of knowledge acquisition, of using GBL activities that could help different TP profiles to equally engage and better perform in the learning processes.
引用
收藏
页码:379 / 384
页数:6
相关论文
共 50 条
  • [41] Game-Based Learning to Engage Students With Physics and Astronomy Using a Board Game
    Cardinot, Adriana
    Fairfield, Jessamyn A.
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2019, 9 (01) : 42 - 57
  • [42] PROBLEM SOLVING AND GAME-BASED LEARNING: EFFECTS OF MIDDLE GRADE STUDENTS' HYPOTHESIS TESTING STRATEGIES ON LEARNING OUTCOMES
    Spires, Hiller A.
    Rowe, Jonathan P.
    Mott, Bradford W.
    Lester, James C.
    JOURNAL OF EDUCATIONAL COMPUTING RESEARCH, 2011, 44 (04) : 453 - 472
  • [43] The Effects of Game-Based Learning and Anticipation of a Test on the Learning Outcomes of 10th Grade Geology Students
    Chen, Chia-Li Debra
    Yeh, Ting-Kuang
    Chang, Chun-Yen
    EURASIA JOURNAL OF MATHEMATICS SCIENCE AND TECHNOLOGY EDUCATION, 2016, 12 (05) : 1379 - 1388
  • [44] Effects of digital game-based learning on students’ self-efficacy, motivation, anxiety, and achievements in learning mathematics
    Chun-Ming Hung
    Iwen Huang
    Gwo-Jen Hwang
    Journal of Computers in Education, 2014, 1 (2-3) : 151 - 166
  • [45] A WWW-based cooperative learning system and its effects on students' achievement
    Roselli, T
    Faggiano, E
    Plantamura, P
    Rossano, V
    INTERNATIONAL CONFERENCE ON COMPUTERS IN EDUCATION, VOLS I AND II, PROCEEDINGS, 2002, : 283 - 287
  • [46] Research on the Plight and Countermeasures of College Students with Learning Disabilities from the Perspective of Game Theory
    Chen, Cong
    2017 2ND INTERNATIONAL CONFERENCE ON EDUCATION RESEARCH AND REFORM (ERR 2017), VOL 2, 2017, 20 : 170 - 175
  • [47] An Interactive Game Approach for Improving Students' Learning Performance in Multi-Touch Game-Based Learning
    Hung, Cheng-Yu
    Kuo, Fang-O.
    Sun, Jerry Chih-Yuan
    Yu, Pao-Ta
    IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2014, 7 (01): : 31 - 37
  • [48] Effects of a video game on the learning and motivation of students in a Natural Sciences course
    Garcia, Sara Janeth Patino
    Garzon, Juan
    REVISTA VIRTUAL UNIVERSIDAD CATOLICA DEL NORTE, 2024, 71 : 81 - 104
  • [49] EFFECTS OF DIGITAL GAME-BASED LEARNING IN STEM EDUCATION ON STUDENTS' MOTIVATION: A SYSTEMATIC LITERATURE REVIEW
    Ilic, Jelena
    Ivanovic, Mirjana
    Klasnja-Milicevic, Aleksandra
    JOURNAL OF BALTIC SCIENCE EDUCATION, 2024, 23 (01): : 20 - 36
  • [50] Effects of an adaptive computer agent-based digital game on EFL students' English learning outcomes
    Hwang, Gwo-Jen
    Zhang, Di
    ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2024, 72 (06): : 3271 - 3294