共 50 条
- [41] Artificial Intelligent Player's Planning in Massively Multi-Player On-Line Role-Playing Games CENTRAL EUROPEAN CONFERENCE ON INFORMATION AND INTELLIGENT SYSTEMS, 2015, 2015, : 3 - 10
- [42] An Optimal Input for Role-Playing Game's Combat Pace using an Active Time Battle System Algorithm 2016 2ND INTERNATIONAL CONFERENCE ON SCIENCE AND TECHNOLOGY-COMPUTER (ICST), 2016,
- [44] Let's roll: a guide to setting up tabletop role-playing games in your school or public library JOURNAL OF THE AUSTRALIAN LIBRARY AND INFORMATION ASSOCIATION, 2024, 73 (02): : 232 - 233
- [46] A Genre Disappeared? Possible Reasons Behind the Disappearance of the Isometric Fantasy Role-playing Games in the early 2000s INFORMACIOS TARSADALOM, 2020, 20 (03): : 39 - 52
- [47] The Relationship between Player's Value Systems and Their In-Game Behavior in a Massively Multiplayer Online Role-Playing Game Yu, Gino (gino.yu@polyu.edu.hk), 1600, Hindawi Limited, 410 Park Avenue, 15th Floor, 287 pmb, New York, NY 10022, United States (2017):