共 50 条
- [22] A Learning Analytics Approach to Investigating the Impacts of Educational Gaming Behavioral Patterns on Students' Learning Achievements 2017 6TH IIAI INTERNATIONAL CONGRESS ON ADVANCED APPLIED INFORMATICS (IIAI-AAI), 2017, : 564 - 568
- [23] EDUCATIONAL RESEARCH ABOUT SELF REGULATED ADAPTIVE LEARNING THROUGH KPSI IN TECHNOLOGY, SECONDARY EDUCATION ICERI2014: 7TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION, 2014, : 2599 - 2608
- [24] Learning about occupation: An innovative educational method INTERNATIONAL JOURNAL OF THERAPY AND REHABILITATION, 2006, 13 (09): : 394 - 394
- [25] Some Considerations about the Project Tuning Educational Structures in Europe LOGOS-ANALES DEL SEMINARIO DE METAFISICA, 2006, 39 : 269 - 284
- [26] Diamon: Learning the english language through gaming by kindergarten students ICIC Express Lett., 4 (1267-1271):
- [27] ARIS: A Tool to Promote Language Learning Through AR Gaming CALICO JOURNAL, 2018, 35 (03): : 333 - 342
- [28] Educational Gaming: Improved Integration Using Standard Gaming Genres INFORMATION TECHNOLOGY: NEW GENERATIONS, 2016, 448 : 389 - 399
- [29] Learning organic chemistry through gaming, Part I: Nomenclature ABSTRACTS OF PAPERS OF THE AMERICAN CHEMICAL SOCIETY, 2012, 244