Learning about Europe through educational gaming

被引:7
|
作者
Sim, Duncan [1 ]
Boyle, Elizabeth [1 ]
Leith, Murray Stewart [1 ]
Williams, Alan [1 ]
Jimoyiannis, Athanassios [2 ]
Tsiotakis, Panagiotis [2 ]
机构
[1] Univ West Scotland, Sch Educ & Social Sci, Paisley PA1 2BE, Renfrew, Scotland
[2] Univ Peloponnese, Dept Social & Educ Policy, Corinth, Greece
关键词
Serious games; board games; online gaming; Europe; identity; GEOGRAPHY; GAMES; TOOLS;
D O I
10.1080/03098265.2020.1803816
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This paper explores the contribution to geography teaching which can be made by serious games. We describe the ways in which gaming has progressed from "dissected maps" and jigsaws through board games, to the range of online games which are available today. We describe the development, in conjunction with European partner institutions, of a new game, entitledRU EU?, intended to raise student awareness of European issues, notably the question of European identity; this seems to be both important and topical at the time of Brexit. We describe the development and the nature of the game and its launch, and the feedback which we have received from students who have played it, and suggest that, while it is not necessarily a substitute for traditional lecture-style teaching, games such as this can provide an additional tool in the geography lecturer's armoury.
引用
收藏
页码:155 / 161
页数:7
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