Online communication and social well-being: how playing World of Warcraft affects players' social competence and loneliness

被引:23
|
作者
Visser, Mandy [1 ]
Antheunis, Marjolijn L. [1 ]
Schouten, Alexander P. [1 ]
机构
[1] Tilburg Univ, Tilburg Ctr Cognit & Commun, NL-5000 LE Tilburg, Netherlands
关键词
INTERNET USE; SKILLS; ANXIETY; SELF; CHILDREN;
D O I
10.1111/jasp.12144
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
This study was designed to examine the effects of playing the online game World of Warcraft (WoW) on adolescents' social competence and loneliness, and to investigate the underlying mechanisms of the Internet-affected social compensation hypothesis. The hypothesis states that being online affects adolescents' social competence as a result of a variety of communication partners and identity experiments online. A survey was conducted among 790 high school students. There appeared to be no direct effect between playing WoW and adolescents' social competence and loneliness. We did find an indirect effect via variety of communication partners. Adolescents who play WoW vary more in their communication partners, leading to an increase of social competence and a decrease of loneliness.
引用
收藏
页码:1508 / 1517
页数:10
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