Meta-Learning Genetic Programming

被引:0
|
作者
Meuth, Ryan J. [1 ]
机构
[1] Univ Adv Technol, Tempe, AZ 85283 USA
来源
GECCO-2010 COMPANION PUBLICATION: PROCEEDINGS OF THE 12TH ANNUAL GENETIC AND EVOLUTIONARY COMPUTATION CONFERENCE | 2010年
关键词
Genetic Programming; even parity; pac-man; meta-learning; memetic algorithms; late breaking abstract;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In computational intelligence, the term 'memetic algorithm' has come to be associated with the algorithmic pairing of a global search method with a local search method. In a sociological context, a 'meme' has been loosely defined as a unit of cultural information, the social analog of genes for individuals. Both of these definitions are inadequate, as 'memetic algorithm' is too specific, and ultimately a misnomer, as much as a 'meme' is defined too generally to be of scientific use. In this paper, we extend the notion of memes from a computational viewpoint and explore the purpose, definitions, design guidelines and architecture for effective memetic computing. Utilizing two genetic programming test-beds (the even-parity problem and the Pac-Man video game), we demonstrate the power of high-order meme-based learning, known as meta-learning. With applications ranging from cognitive science to machine learning, meta-learning has the potential to provide much-needed stimulation to the field of computational intelligence by providing a framework for higher order learning.
引用
收藏
页码:2101 / 2102
页数:2
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