Analysis of Mental Workload in Online Shopping: Are Augmented and Virtual Reality Consistent?

被引:11
|
作者
Zhao, Xiaojun [1 ]
Shi, Changxiu [2 ]
You, Xuqun [3 ]
Zong, Chenming [1 ]
机构
[1] Hebei Univ, Sch Educ, Baoding, Peoples R China
[2] China Univ Polit Sci & Law, Sch Criminal Justice, Beijing, Peoples R China
[3] Shaanxi Normal Univ, Sch Psychol, Xian, Peoples R China
来源
FRONTIERS IN PSYCHOLOGY | 2017年 / 8卷
关键词
mental workload; online shopping; user experience; virtual reality; augmented reality; INDEXES; TASK;
D O I
10.3389/fpsyg.2017.00071
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
A market research company (Nielsen) reported that consumers in the Asia-Pacific region have become the most active group in online shopping. Focusing on augmented reality (AR), which is one of three major techniques used to change the method of shopping in the future, this study used a mixed design to discuss the influences of the method of online shopping, user gender, cognitive style, product value, and sensory channel on mental workload in virtual reality (VR) and AR situations. The results showed that males mental workloads were significantly higher than females. For males, high-value products mental workload was significantly higher than that of low-value products. In the VR situation, the visual mental workload of field-independent and field-dependent consumers showed a significant difference, but the difference was reduced under audiovisual conditions. In the AR situation, the visual mental workload of field-independent and field-dependent consumers showed a significant difference, but the difference increased under audio-visual conditions. This study provided a psychological study of online shopping with AR and VR technology with applications in the future. Based on the perspective of embodied cognition, AR online shopping may be potential focus of research and market application. For the future design of online shopping platforms and the updating of user experience, this study provides a reference.
引用
收藏
页数:8
相关论文
共 50 条
  • [41] The Virtual Reality Mirror: Mental Practice with Augmented Reality for Post-Stroke Rehabilitation
    Gaggioli, A.
    Morganti, F.
    Meneghini, A.
    Alcaniz, M.
    Lozano, J. A.
    Montesa, J.
    Saez, J. M. Martinez
    Walker, R.
    Lorusso, I.
    Rival, G.
    ANNUAL REVIEW OF CYBERTHERAPY AND TELEMEDICINE, 2005, 3 : 199 - 205
  • [42] RETRACTION: The rise of 3D E-Commerce: the online shopping gets real with virtual reality and augmented reality during COVID-19
    Billewar, S. R.
    Jadhav, K.
    Sriram, V. P.
    Arun, D. A.
    Abdul, S. Mohd
    Gulati, K.
    Bhasin, D. N. K. K.
    WORLD JOURNAL OF ENGINEERING, 2024,
  • [43] VR Supermarket: A Virtual Reality Online Shopping Platform with a Dynamic Recommendation System
    Shravani, Deeksha
    Prajwal, Y. R.
    Atreyas, Prajwal, V
    Shobha, G.
    2021 4TH IEEE INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY (AIVR 2021), 2021, : 119 - 123
  • [44] Online Mitigation of Spatial Drift of Virtual Objects in Mobile Augmented Reality
    Swamy, Shneka Muthu Kumara
    Han, Qi
    PROCEEDINGS OF THE 2024 SIGCOMM WORKSHOP ON EMERGING MULTIMEDIA SYSTEMS, EMS 2024, 2024, : 33 - 38
  • [45] Reality Media: Augmented and Virtual Reality
    Murphy, Dooley
    NEW MEDIA & SOCIETY, 2022, 24 (09) : 2181 - 2183
  • [46] LAW, VIRTUAL REALITY, AND AUGMENTED REALITY
    Lemley, Mark A.
    Volokh, Eugene
    UNIVERSITY OF PENNSYLVANIA LAW REVIEW, 2018, 166 (05) : 1051 - 1138
  • [47] Augmented Reality und Virtual Reality
    Matthias Knoll
    Stefan Stieglitz
    HMD Praxis der Wirtschaftsinformatik, 2022, 59 (1) : 1 - 5
  • [48] Augmented Reality Based Virtual Reality
    Raajan, N. R.
    Suganya, S.
    Priya, M. V.
    Ramanan, Sruthi V.
    Janani, S.
    Nandini, N. S. Sarada
    Hemanand, R.
    Gayathri, S.
    INTERNATIONAL CONFERENCE ON MODELLING OPTIMIZATION AND COMPUTING, 2012, 38 : 1559 - 1565
  • [49] Virtual Reality and Augmented Reality in Education
    Bazavan, Lidia-Cristina
    Roibu, Horatiu
    Besnea, Florina
    Cismaru, Stefan Irinel
    George, Bizdoaca Nicu
    PROCEEDINGS OF THE 2021 30TH ANNUAL CONFERENCE OF THE EUROPEAN ASSOCIATION FOR EDUCATION IN ELECTRICAL AND INFORMATION ENGINEERING (EAEEIE), 2021, : 82 - 85
  • [50] Multimedia in Virtual Reality and Augmented Reality
    Chen, Shu-Ching
    IEEE MULTIMEDIA, 2021, 28 (02) : 5 - 7