Fast Multiple Scattering in Participating Media with Beamlet Decomposition

被引:0
|
作者
Wang, Yuanlong [1 ]
Guo, Ping [1 ]
机构
[1] Beijing Normal Univ, Image Proc & Pattern Recognit Lab, Beijing 100875, Peoples R China
来源
PROCEEDINGS OF THE 2012 EIGHTH INTERNATIONAL CONFERENCE ON COMPUTATIONAL INTELLIGENCE AND SECURITY (CIS 2012) | 2012年
关键词
Participating media; Ray tracing; Parallel computing; Multiple scattering; Beamlet decomposition;
D O I
10.1109/CIS.2012.95
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We propose a fast algorithm which is based on the beamlet decomposition for real-time rendering of scenes in participating media with multiple scattering. Firstly, the light source radiation is considered as composed by all particles in the media and each particle radiation is decomposed along different forward directions using the plane decomposition method. Then the multiple scattering radiation of one particle is calculated by the decomposition radiations from its adjacent particles and the light source. Finally, according to the multiple scattering radiation value of each particle, the radiation of the ray which is from viewpoint is calculated using ray marching method, which can be implemented on the graphics processing unit (GPU), and rendering process is highly parallel. The experimental results show that the algorithm can achieve real-time rendering efficiency and enhance the practicality of multiple scattering.
引用
收藏
页码:396 / 400
页数:5
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