Pre-construction of third-person elicited narratives

被引:2
|
作者
Levy, Elena T. [1 ]
机构
[1] Univ Connecticut, Dept Psychol, Stamford, CT 06901 USA
关键词
microgenesis; discourse; pragmatics; narrative;
D O I
10.1075/ni.18.1.06lev
中图分类号
G2 [信息与知识传播];
学科分类号
05 ; 0503 ;
摘要
Recently, Labov (2006) described a process of narrative pre-construction that must occur during the short period of time between a conversationalist's question, "Where should I begin?", and the start of a narrative of personal experience. The present article is concerned with the microgenesis of narrative pre-construction in elicited third-person retellings. The central proposal is that the microgenesis of anticipatory goal statements - summaries of characters' motivations for their actions, feelings and beliefs - relies on processes of increasing discourse cohesion that are learned, practiced and automatized in earlier ontogenetic development. In the proposed account these form a trajectory from extra- to intralinguistic (anaphoric) reference, and from sequenced descriptions of events to cataphoric summaries that are generalizations of original, perceived experiences. Analyses of narrative change across an intermediate, mesodevelopmental span of time - the repeated retellings of a story - provide insight into how change may Occur across shorter spans of time. The proposal extends to the level of discourse Vygotsky's (1987) account of the role of the social word in advancing thought from heaps to complexes to concepts.
引用
收藏
页码:274 / 298
页数:25
相关论文
共 50 条
  • [31] THIRD-PERSON EFFECTS OF INTERNET STOCK RECOMMENDATIONS
    Jung, Jaemin
    Jo, Samsup
    SOCIAL BEHAVIOR AND PERSONALITY, 2013, 41 (09): : 1435 - 1444
  • [32] Restricting gambling advertising and the third-person effect
    Youn, S
    Faber, RJ
    Shah, DV
    PSYCHOLOGY & MARKETING, 2000, 17 (07) : 633 - 649
  • [33] THIRD-PERSON EFFECT IN VIOLENT VIDEO GAMES
    Bulut, Ibrahim Hakki
    Bakay, Senol
    Delialioglu, Omer
    EDULEARN13: 5TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2013, : 1050 - 1054
  • [34] Interaction, grounding and third-person referential forms
    Laury, R
    GROUNDING: THE EPISTEMIC FOOTING OF DEIXIS AND REFERENCE, 2002, 21 : 83 - 111
  • [35] Third-person effect, gender, and pornography on the Internet
    Lo, VH
    Wei, R
    JOURNAL OF BROADCASTING & ELECTRONIC MEDIA, 2002, 46 (01) : 13 - 33
  • [36] A New Understanding of the First-Person and Third-Person Perspectives
    Choifer, Alla
    PHILOSOPHICAL PAPERS, 2018, 47 (03) : 333 - 371
  • [37] A dice game in third-person augmented reality
    Colvin, R
    Hung, T
    Jimison, D
    Johnson, B
    Myers, E
    Blaine, T
    IEEE INTERNATIONAL AUGMENTED REALITY TOOLKIT WORKSHOP, 2003, : 3 - 4
  • [38] The third-person effect in controversial product advertising
    Jensen, Keith
    Collins, Steve
    AMERICAN BEHAVIORAL SCIENTIST, 2008, 52 (02) : 225 - 242
  • [39] Alcohol Product Placements and the Third-Person Effect
    Shin, Dong-Hee
    Kim, Jun Kyo
    TELEVISION & NEW MEDIA, 2011, 12 (05) : 412 - 440
  • [40] A Social Comparison Explanation for the Third-Person Perception
    Shen, Lijiang
    Palmer, Jason
    Kollar, Laura Min Mercer
    Comer, Sarah
    COMMUNICATION RESEARCH, 2015, 42 (02) : 260 - 280