Realistic Rendering Algorithm for Bubble Generation and Motion in Water

被引:0
|
作者
Guo, Huiling [1 ,2 ,3 ]
Wang, Hongyu [1 ,3 ]
Zhao, Jing [1 ,3 ]
Tang, Yong [1 ,3 ]
机构
[1] Yanshan Univ, Coll Informat Sci & Engn, Qinhuangdao 066004, Hebei, Peoples R China
[2] Hebei Univ Environm Engn, Dept Informat Engn, Qinhuangdao 066102, Hebei, Peoples R China
[3] Key Lab Comp Virtual Technol & Syst Integrat Hebe, Qinhuangdao 066004, Hebei, Peoples R China
基金
中国国家自然科学基金;
关键词
bubble formation; FLIP method; volume correction; ANIMATION;
D O I
10.3390/electronics11223689
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
A simplified bubble model and its solver optimization method are proposed to solve the problem of poor realistic simulation and complex solutions for bubble-motion behavior in water. Firstly, the internal velocity of the bubble was avoided, and the bubble model was established by only considering the net flux of the inlet and outlet bubbles, which reduced the computational complexity. The bubble constraint was then introduced into the motion equation of water, and the mixed Euler-Lagrangian method was used to solve it. FLIP particles tracked the bubble position, velocity, and deformation, and the mesh updated the vector field. At the same time, the viscosity term was simplified. Finally, it was combined with implicit incompressible SPH particles to achieve the purpose of volume correction. The experimental results show that the method in this paper can present a simulation effect of bubbles in water with rich detail and a realistic sense, whether compared with actual pictures or with existing methods.
引用
收藏
页数:15
相关论文
共 50 条
  • [41] Realistic rendering in real-time
    Chalmers, A
    Cater, K
    EURO-PAR 2002 PARALLEL PROCESSING, PROCEEDINGS, 2002, 2400 : 21 - 28
  • [42] A Realistic Rendering System Based on PC
    Sun, Zhigang
    2011 INTERNATIONAL CONFERENCE ON COMPUTERS, COMMUNICATIONS, CONTROL AND AUTOMATION (CCCA 2011), VOL II, 2010, : 608 - 610
  • [43] Method for realistic human face rendering
    Kong, De-Hui
    Li, Li-Yan
    Yin, Bao-Cai
    Beijing Gongye Daxue Xuebao / Journal of Beijing University of Technology, 2006, 32 (01): : 77 - 82
  • [44] Fusion of motion smoothing algorithm and motion segmentation algorithm for human animation generation
    Ding, Shinan
    PLOS ONE, 2025, 20 (02):
  • [45] Algorithm Analysis of Gas Bubble Generation in a Microfluidic Device
    Jang Ho Ha
    Hirak Mazumdar
    Tae Hyeon Kim
    Jong Min Lee
    Jeong-Geol Na
    Bong Geun Chung
    BioChip Journal, 2019, 13 : 133 - 141
  • [46] Algorithm Analysis of Gas Bubble Generation in a Microfluidic Device
    Ha, Jang Ho
    Mazumdar, Hirak
    Kim, Tae Hyeon
    Lee, Jong Min
    Na, Jeong-Geol
    Chung, Bong Geun
    BIOCHIP JOURNAL, 2019, 13 (02) : 133 - 141
  • [47] FROTHER EFFECTS ON SINGLE BUBBLE MOTION IN A WATER COLUMN
    ZHOU, ZA
    EGIEBOR, NO
    PLITT, LR
    CANADIAN METALLURGICAL QUARTERLY, 1992, 31 (01) : 11 - 16
  • [48] Two-phase real-time rendering method for realistic water refraction
    Liu, Hongli
    Han, Honglei
    Fei, Guangzheng
    Han, Honglei (hanhonglei@cuc.edu.cn), 1600, KeAi Communications Co. (02): : 132 - 141
  • [49] Eyeshine Rendering: A Real Time Rendering Method for Realistic Animal Eyes
    Omae, Yuna
    Takahashi, Tokiichiro
    SIGGRAPH ASIA 2017 POSTERS (SA'17), 2017,
  • [50] Realistic Randomized Water Surface Generation for Computational Electromagnetics
    Miller, Jason R.
    2016 IEEE/ACES INTERNATIONAL CONFERENCE ON WIRELESS INFORMATION TECHNOLOGY AND SYSTEMS (ICWITS) AND APPLIED COMPUTATIONAL ELECTROMAGNETICS (ACES), 2016,