Realistic Rendering Algorithm for Bubble Generation and Motion in Water

被引:0
|
作者
Guo, Huiling [1 ,2 ,3 ]
Wang, Hongyu [1 ,3 ]
Zhao, Jing [1 ,3 ]
Tang, Yong [1 ,3 ]
机构
[1] Yanshan Univ, Coll Informat Sci & Engn, Qinhuangdao 066004, Hebei, Peoples R China
[2] Hebei Univ Environm Engn, Dept Informat Engn, Qinhuangdao 066102, Hebei, Peoples R China
[3] Key Lab Comp Virtual Technol & Syst Integrat Hebe, Qinhuangdao 066004, Hebei, Peoples R China
基金
中国国家自然科学基金;
关键词
bubble formation; FLIP method; volume correction; ANIMATION;
D O I
10.3390/electronics11223689
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
A simplified bubble model and its solver optimization method are proposed to solve the problem of poor realistic simulation and complex solutions for bubble-motion behavior in water. Firstly, the internal velocity of the bubble was avoided, and the bubble model was established by only considering the net flux of the inlet and outlet bubbles, which reduced the computational complexity. The bubble constraint was then introduced into the motion equation of water, and the mixed Euler-Lagrangian method was used to solve it. FLIP particles tracked the bubble position, velocity, and deformation, and the mesh updated the vector field. At the same time, the viscosity term was simplified. Finally, it was combined with implicit incompressible SPH particles to achieve the purpose of volume correction. The experimental results show that the method in this paper can present a simulation effect of bubbles in water with rich detail and a realistic sense, whether compared with actual pictures or with existing methods.
引用
收藏
页数:15
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