3D geospatial visualizations: Animation and motion effects on spatial objects

被引:39
|
作者
Evangelidis, Konstantinos [1 ]
Papadopoulos, Theofilos [1 ]
Papatheodorou, Konstantinos [1 ]
Mastorokostas, Paris [2 ]
Hilas, Constantinos [3 ]
机构
[1] Technol Educ Inst Cent Macedonia, Fac Appl Technol, Dept Civil Surveying & Geoinformat Engn, Terma Magnisias 62124, Serres, Greece
[2] Piraeus Univ Appl Sci, Dept Comp Engn, 250 Thivon & P Ralli Str, Egaleo Athens 12244, Greece
[3] Technol Educ Inst Cent Macedonia, Fac Appl Technol, Engn Informat Dept, Terma Magnisias 62124, Serres, Greece
关键词
3D geospatial visualization; 3D spatial objects motion; WebGL; !text type='Java']Java[!/text]script; VIRTUAL-REALITY; INTERNET;
D O I
10.1016/j.cageo.2017.11.007
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Digital Elevation Models (DEMs), in combination with high quality raster graphics provide realistic three-dimensional (3D) representations of the globe (virtual globe) and amazing navigation experience over the terrain through earth browsers. In addition, the adoption of interoperable geospatial mark-up languages (e.g. KML) and open programming libraries (Javascript) makes it also possible to create 3D spatial objects and convey on them the sensation of any type of texture by utilizing open 3D representation models (e.g. Collada). One step beyond, by employing WebGL frameworks (e.g. Cesium.js, three.js) animation and motion effects are attributed on 3D models. However, major GIS-based functionalities in combination with all the above mentioned visualization capabilities such as for example animation effects on selected areas of the terrain texture (e.g. sea waves) as well as motion effects on 3D objects moving in dynamically defined georeferenced terrain paths (e.g. the motion of an animal over a hill, or of a big fish in an ocean etc.) are not widely supported at least by open geospatial applications or development frameworks. Towards this we developed and made available to the research community, an open geospatial software application prototype that provides high level capabilities for dynamically creating user defined virtual geospatial worlds populated by selected animated and moving 3D models on user specified locations, paths and areas. At the same time, the generated code may enhance existing open visualization frameworks and programming libraries dealing with 3D simulations, with the geospatial aspect of a virtual world.
引用
收藏
页码:200 / 212
页数:13
相关论文
共 50 条
  • [31] 3D animation streaming
    Hash, Martin
    Hiromoto, Robert
    Harrison, Scott
    WEBIST 2006: Proceedings of the Second International Conference on Web Information Systems and Technologies: INTERNET TECHNOLOGY / WEB INTERFACE AND APPLICATIONS, 2006, : 457 - 460
  • [32] Escalating 3D animation
    不详
    COMPUTER GRAPHICS WORLD, 2008, 31 (05) : 8 - 9
  • [33] 3D animation on the Mac
    Maestri, G
    COMPUTER GRAPHICS WORLD, 1995, 18 (07) : 44 - &
  • [34] 3D animation in tunneling
    Carlson, JE
    Songer, AD
    Diekmann, JE
    1997 RAPID EXCAVATION AND TUNNELING CONFERENCE, PROCEEDINGS, 1997, : 543 - 548
  • [35] Virtual Worlds for 3D Visualizations
    Pirker, Johanna
    Guetla, Christian
    WORKSHOP PROCEEDINGS OF THE 11TH INTERNATIONAL CONFERENCE ON INTELLIGENT ENVIRONMENTS, 2015, 19 : 265 - 272
  • [36] 3D geospatial visualization
    Buckley, Simon
    GIM INTERNATIONAL-THE WORLDWIDE MAGAZINE FOR GEOMATICS, 2024, 38 (01):
  • [37] Lagrangian 3D tracking of fluorescent microscopic objects in motion
    Darnige, T.
    Figueroa-Morales, N.
    Bohec, P.
    Lindner, A.
    Clement, E.
    REVIEW OF SCIENTIFIC INSTRUMENTS, 2017, 88 (05):
  • [38] The Visual Priming of Motion-Defined 3D Objects
    Jiang, Xiong
    Jiang, Yang
    Parasuraman, Raja
    PLOS ONE, 2015, 10 (12):
  • [39] 3D measurement of flexible objects by robust motion stereo
    Domae, Y.
    Takauji, H.
    Kaneko, S.
    Tanaka, T.
    Okuda, H.
    Hashimoto, M.
    PROCEEDINGS OF SICE ANNUAL CONFERENCE, VOLS 1-8, 2007, : 737 - +
  • [40] Modelling 3D spatial objects in a geo-DBMS using a 3D primitive
    Arens, C
    Stoter, J
    van Oosterom, P
    COMPUTERS & GEOSCIENCES, 2005, 31 (02) : 165 - 177