Analysis of computer game player stress level using EEG data

被引:0
|
作者
Dharmawan, Zulfikar [1 ]
Rothkrantz, Leon J. M. [1 ]
机构
[1] Delft Univ Technol, Man Machine Interact Grp, NL-2628 CD Delft, Netherlands
关键词
EEG; adaptive gaming; classification;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The goal of our research is to analyze the stress level of a human player during a game session. In this paper, we propose a system to classify certain human states recorded by EEG analysis during playing computer games activity. At this moment, the classification procedure is still off-line, thus the recording will not interfere the game. From that recording, we can differentiate certain player states. The games we used for the experiment are different challenges in racing games, chess, and first person shooter with different types of difficulty levels. The ultimate goal from this research is to have an adaptive game that will adjust its difficulty levels to the appropriate brain activities. We preprocessed the data using, Independent Component Analysis to remove mostly eye movement artifacts. Then, we extracted several features mostly related to the frequency domain of signals acquired. Finally using Waikato Environment for Knowledge Analysis (WEKA), we tried several classifiers method to know which one give a better result. In our research, we conducted three experiments in which three stress levels were compared; no-stress, average and hiah-stress level. We were able to classify player state with an average of 79.089% in accuracy level using, Decision Tree classifier. We also performed a comparison between classifying 3 user states and pair-wise classification (only two states). On average, we achieved 78.7864% for distinguishing three classes of states. While, classifying two-states achieved an average of over than 80% in accuracy level.
引用
收藏
页码:111 / 118
页数:8
相关论文
共 50 条
  • [21] Chesskell: A Two-Player Game at the Type Level
    Bailey, Toby
    Gale, Michael B.
    HASKELL '21: PROCEEDINGS OF THE 14TH ACM SIGPLAN INTERNATIONAL SYMPOSIUM ON HASKELL, 2021, : 110 - 121
  • [22] Player Movement Models for Platformer Game Level Generation
    Snodgrass, Sam
    Ontanon, Santiago
    PROCEEDINGS OF THE TWENTY-SIXTH INTERNATIONAL JOINT CONFERENCE ON ARTIFICIAL INTELLIGENCE, 2017, : 757 - 763
  • [23] Affect and the computer game player: The effect of gender, personality, and game reinforcement structure on affective responses to computer game-play
    Chumbley, Justin
    Griffiths, Mark
    CYBERPSYCHOLOGY & BEHAVIOR, 2006, 9 (03): : 308 - 316
  • [24] Computer game beats stress
    Jarrett, Christian
    PSYCHOLOGIST, 2008, 21 (04) : 284 - 285
  • [25] Classification and Quantitative Estimation of Cognitive Stress from In-Game Keystroke Analysis using EEG and GSR
    Das, Deepan
    Bhattacharjee, Tanuka
    Datta, Shreyasi
    Choudhury, Anirban Dutta
    Das, Pratyusha
    Pal, Arpan
    2017 IEEE LIFE SCIENCES CONFERENCE (LSC), 2017, : 286 - 291
  • [26] Multi-Modal Data Analysis Based Game Player Experience Modeling Using LSTM-DNN
    Farooq, Sehar Shahzad
    Fiaz, Mustansar
    Mehmood, Irfan
    Bashir, Ali Kashif
    Nawaz, Raheel
    Kim, KyungJoong
    Jung, Soon Ki
    CMC-COMPUTERS MATERIALS & CONTINUA, 2021, 68 (03): : 4087 - 4108
  • [27] AI-Assisted Analysis of Player Strategy across Level Progressions in a Puzzle Game
    Horn, Britton
    Hoover, Amy K.
    Folajimi, Yetunde
    Barnes, Jackie
    Harteveld, Casper
    Smith, Gillian
    PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17), 2017,
  • [28] Game, Player, Ethics: A Virtue Ethics Approach to Computer Games
    Sicart, Miguel
    INTERNATIONAL REVIEW OF INFORMATION ETHICS, 2005, 4 : 13 - 18
  • [29] A Whole New Ball Game: Harvesting Game Data for Player Profiling
    Samborskii, Ivan
    Farseev, Aleksandr
    Filchenkov, Andrey
    Chua, Tat-Seng
    THIRTY-THIRD AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE / THIRTY-FIRST INNOVATIVE APPLICATIONS OF ARTIFICIAL INTELLIGENCE CONFERENCE / NINTH AAAI SYMPOSIUM ON EDUCATIONAL ADVANCES IN ARTIFICIAL INTELLIGENCE, 2019, : 10025 - 10026
  • [30] Proposal of methodology for analysis of stress level based on EEG signals
    Alexandre Pomer-Escher
    Teodiano Bastos-Filho
    Maria Dolores Souza
    BMC Proceedings, 8 (Suppl 4)