共 50 条
- [47] Integrating a Digital Math Vector Game into a Blended Classroom: Technological and Instructional Design Principles BLENDED LEARNING: INTELLIGENT COMPUTING IN EDUCATION, ICBL 2024, 2024, 14797 : 163 - 175
- [48] COMPUTERS IN THE CLASSROOM TEXTBOOKS IN THE DEVELOPING WORLD: ECONOMIC AND EDUCATIONAL CHOICES, 1989, : 206 - 214
- [50] FLIPPED CLASSROOM AS A STEPPING STONE FOR INTEGRATING TPACK MINDSET IN TEACHER EDUCATION INTED2015: 9TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2015, : 5142 - 5148