共 50 条
- [1] Gaming as Educational Technology and the Evaluation of Gaming Results The Experiment of Sweden Game PROCEEDINGS OF THE 2016 2ND INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND INDUSTRIAL ENGINEERING (AIIE 2016), 2016, 133 : 503 - 506
- [3] Creative Gaming: A New Approach to Engage Students in Pathophysiology JNP- THE JOURNAL FOR NURSE PRACTITIONERS, 2018, 14 (09): : E177 - E183
- [5] Neuropsychology of the creative process. An educational approach REVISTA COMPLUTENSE DE EDUCACION, 2018, 29 (01): : 113 - 127
- [6] Immersion into the World of Gaming: An Approach of Introducing Gamification in an Educational Context PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION (CSEDU), VOL 2, 2020, : 245 - 252
- [9] GAMIFICATION: FROM THE COMMUNICATION AND EDUCATIONAL TECHNOLOGY TO CRITICAL AND CREATIVE THINKING INTED2015: 9TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE, 2015, : 699 - 706