Measuring User Experience in Tablet Based Educational Game

被引:0
|
作者
Kiili, Kristian [1 ]
Koivisto, Antti [2 ]
Finn, Enda [3 ]
Ketamo, Harri [4 ]
机构
[1] Tampere Univ Technol, Pori, Finland
[2] Satakunta Univ Appl Sci, Pori, Finland
[3] Dundalk Inst Technol, Dundalk, Ireland
[4] Eedu Ltd, Espoo, Finland
关键词
game; learning; usability test; eye-tracking; user experience;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In this paper we summarize first findings from eedu Elements user experience studies. eedu Elements is a game that brings the whole Finnish maths curriculum (primary school) available for players all over the world and it is optimized for tablets and smart phones. The game is based on teachable agent approach, which means that in the game students can teach skills to their game characters. Research focused on evaluating the implementation of the game and exploring player's attitudes about the game. The participants were Finnish (N = 43) and Ireland (N = 22) primary school students. Group interviews, eye-tracking and observation methods were used to evaluate the eedu Elements game. In general, the game was experienced as good or excellent learning game in all the studied age groups. The results showed that it took less than two minutes to learn how to play the game, but still the players were expecting to learn the gameplay even faster. It seems that users demands are nowadays so high that learning curve should be very steep. Thus the easy of use can be regarded as one of the crucial aspects influencing on diffusion of new game based solutions. Furthermore, the eye-tracking results indicated that players' perception patterns varied a lot and some players even missed relevant information during playing. The results showed that eye-tracking can provide important information from the quality of the game design and this information can be used to improve game's user interface and gameplay. However, we have to be careful when interpreting the eye movement data, because we cannot be sure if the player understands everything that he or she is paying attention to. Thus, eye-tracking should be complemented with offline methods such like retrospective interviews.
引用
收藏
页码:242 / 249
页数:8
相关论文
共 50 条
  • [41] BakeRE: A Serious Educational Game on the Specification and Analysis of User Stories
    Delen, Merle
    Dalpiaz, Fabiano
    Cooper, Kendra M.
    2019 27TH IEEE INTERNATIONAL REQUIREMENTS ENGINEERING CONFERENCE (RE 2019), 2019, : 369 - 374
  • [42] Beyond engagement: an EEG-based methodology for assessing user's confusion in an educational game
    Zhou, Yun
    Xu, Tao
    Li, Shaoqi
    Shi, Ruifeng
    UNIVERSAL ACCESS IN THE INFORMATION SOCIETY, 2019, 18 (03) : 551 - 563
  • [43] Beyond engagement: an EEG-based methodology for assessing user’s confusion in an educational game
    Yun Zhou
    Tao Xu
    Shaoqi Li
    Ruifeng Shi
    Universal Access in the Information Society, 2019, 18 : 551 - 563
  • [44] Understanding User Perspectives on an Educational Game for Civic and Social Inclusion
    Dambrauskas, Edgaras
    Gudoniene, Daina
    Garcia-Holgado, Alicia
    Garcia-Penalvo, Francisco Jose
    Kiourti, Elisavet
    Fruhmann, Peter
    Kyriakidou, Maria
    INFORMATION AND SOFTWARE TECHNOLOGIES, ICIST 2023, 2024, 1979 : 222 - 234
  • [45] On the interaction features of the virtual reality user interface of an educational game
    Virvou, M
    Katsionis, G
    Manos, K
    ED-MEDIA 2004: World Conference on Educational Multimedia, Hypermedia & Telecommunications, Vols. 1-7, 2004, : 2170 - 2174
  • [46] TurtleTalk: An Educational Programming Game for Children with Voice User Interface
    Jung, Hyunhoon
    Kim, Hee Jae
    So, Seongeun
    Kim, Jinjoong
    Oh, Changhoon
    CHI EA '19 EXTENDED ABSTRACTS: EXTENDED ABSTRACTS OF THE 2019 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, 2019,
  • [47] Designing a User-Friendly Educational Game for Older Adults
    Sauve, Louise
    Kaufman, David
    Plante, Patrick
    ADVANCES IN WEB-BASED LEARNING - ICWL 2019, 2019, 11841 : 39 - 46
  • [48] Contextual influences on mobile player experience - A game user experience model
    Engl, Stephan
    Nacke, Lennart E.
    ENTERTAINMENT COMPUTING, 2013, 4 (01) : 83 - 91
  • [49] The Tablet Game: An Embedded Assessment for Measuring Students' Programming Skill in App Inventor
    Martin, Fred
    Abuah, Chike
    Chakrabarty, Subhajit
    Nguyen, David
    Sherman, Mark
    Schilder, Diane
    SIGCSE'18: PROCEEDINGS OF THE 49TH ACM TECHNICAL SYMPOSIUM ON COMPUTER SCIENCE EDUCATION, 2018, : 1095 - 1095
  • [50] iCAN: A Tablet-based Pedagogical System for Improving the User Experience of Children with Autism in the Learning Process
    Tang, Hsien-Hui
    Jheng, Cyun-Meng
    Chien, Miao-En
    Lin, Ni-Miao
    Chen, Mike Y.
    1ST INTERNATIONAL CONFERENCE ON ORANGE TECHNOLOGIES (ICOT 2013), 2013, : 177 - 180