Human sense utilization method on real-time computer graphics

被引:0
|
作者
Maehara, H
Ohgashi, H
Hirata, T
机构
来源
关键词
computer graphics; real-time computer graphics; virtual reality; VR; contents; human sense; SD method; kansei;
D O I
10.1117/12.274529
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We are developing an adjustment method of real-time computer graphics, to obtain effective ones which give audience various senses intended by producer, utilizing human sensibility technologically. Generally, production of real-time computer graphics needs much adjustment of various parameters, such as 3D object models/their motions/attributes/view angle/parallax etc., in order that the graphics gives audience superior effects as reality of materials, senses of experience and so on. And it is also known it costs much to adjust such various parameters by trial and error. A graphics producer often evaluates his graphics to improve it. For example, it may lack ''sense of speed'' or be necessary to be given more ''sense of settle down'', to improve it. On the other hand, we can know how the parameters in computer graphics affect such senses by means of statistically analyzing several samples of computer graphics which provide different senses. We paid attention to these two facts, so that we designed an adjustment method of the parameters by inputting phases of sense into a computer. By the way of using this method, it becomes possible to adjust real-time computer graphics more effectively than by conventional way of trial and error.
引用
收藏
页码:335 / 343
页数:9
相关论文
共 50 条
  • [41] Real-time colouring and filtering with graphics shaders
    Vohl, D.
    Fluke, C. J.
    Barnes, D. G.
    Hassan, A. H.
    MONTHLY NOTICES OF THE ROYAL ASTRONOMICAL SOCIETY, 2017, 471 (03) : 3323 - 3346
  • [42] Real-time spacecraft simulator with animated graphics
    Chun, J
    Kailath, T
    IMAGING TECHNOLOGY AND TELESCOPES, 2000, 4091 : 206 - 215
  • [43] SUPERWORKSTATION HANDLES ADVANCED GRAPHICS IN REAL-TIME
    BASKET, F
    GILBERT, M
    COMPUTER DESIGN, 1988, 27 (06): : 77 - &
  • [44] INTERACTIVE GRAPHICS AND REAL-TIME ANIMATION FOR TELEVISION
    SHOUP, RG
    SMPTE JOURNAL, 1981, 90 (01): : 10 - 10
  • [45] Automatic Testing of Real-Time Graphics Systems
    Nagy, Robert
    Schneider, Gerardo
    Timofeitchik, Aram
    TOOLS AND ALGORITHMS FOR THE CONSTRUCTION AND ANALYSIS OF SYSTEMS, TACAS 2013, 2013, 7795 : 463 - 477
  • [46] PHOTOGRAMMETRY AND REAL-TIME GRAPHICS IN ENGINEERING APPLICATIONS
    TURNER, H
    PHOTOGRAMMETRIC ENGINEERING AND REMOTE SENSING, 1988, 54 (09): : 1313 - 1317
  • [47] Real-time data processing on graphics processors
    Lipowski, J
    PHOTONICS APPLICATIONS IN ASTRONOMY, COMMUNICATIONS, INDUSTRY, AND HIGH-ENERGY PHYSICS EXPERIMENTS IV, 2006, 6159
  • [48] EVALUATING GRAPHICS BOARDS FOR REAL-TIME TASKS
    BISSON, L
    VERRECHIA, S
    ELECTRONIC PRODUCTS MAGAZINE, 1989, 32 (01): : 29 - 32
  • [49] IMPLEMENTING REAL-TIME GRAPHICS SYSTEMS FAST
    TINHAM, B
    CONTROL AND INSTRUMENTATION, 1987, 19 (10): : 37 - &
  • [50] On Real-Time Method-of-Moments Analysis Using Graphics Processing Unit
    Zubac, Zdravko
    Olcan, Dragan
    Djordjevic, Antonije
    Zoric, Dusan
    Kolundzija, Branko
    2012 IEEE ANTENNAS AND PROPAGATION SOCIETY INTERNATIONAL SYMPOSIUM (APSURSI), 2012,