Human sense utilization method on real-time computer graphics

被引:0
|
作者
Maehara, H
Ohgashi, H
Hirata, T
机构
来源
关键词
computer graphics; real-time computer graphics; virtual reality; VR; contents; human sense; SD method; kansei;
D O I
10.1117/12.274529
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We are developing an adjustment method of real-time computer graphics, to obtain effective ones which give audience various senses intended by producer, utilizing human sensibility technologically. Generally, production of real-time computer graphics needs much adjustment of various parameters, such as 3D object models/their motions/attributes/view angle/parallax etc., in order that the graphics gives audience superior effects as reality of materials, senses of experience and so on. And it is also known it costs much to adjust such various parameters by trial and error. A graphics producer often evaluates his graphics to improve it. For example, it may lack ''sense of speed'' or be necessary to be given more ''sense of settle down'', to improve it. On the other hand, we can know how the parameters in computer graphics affect such senses by means of statistically analyzing several samples of computer graphics which provide different senses. We paid attention to these two facts, so that we designed an adjustment method of the parameters by inputting phases of sense into a computer. By the way of using this method, it becomes possible to adjust real-time computer graphics more effectively than by conventional way of trial and error.
引用
收藏
页码:335 / 343
页数:9
相关论文
共 50 条
  • [1] REAL-TIME COMPUTER GRAPHICS TECHNIQUES IN GEOMETRY
    BANCHOFF, TF
    STRAUSS, CM
    NOTICES OF THE AMERICAN MATHEMATICAL SOCIETY, 1973, 20 (05): : A531 - A531
  • [2] A shadow generation in real-time computer graphics
    Ogata, M
    Dohi, Y
    PROCEEDINGS OF THE 1996 IEEE IECON - 22ND INTERNATIONAL CONFERENCE ON INDUSTRIAL ELECTRONICS, CONTROL, AND INSTRUMENTATION, VOLS 1-3, 1996, : 440 - 446
  • [3] Real-Time Computer Graphics and The Future of CAAD
    Wimmer, Michael
    ECAADE 2015: REAL TIME - EXTENDING THE REACH OF COMPUTATION, VOL 1, 2015, : 41 - 42
  • [4] Real-time interactive performance with computer graphics and computer music
    Nagashima, Y
    ANALYSIS, DESIGN AND EVALUATION OF MAN-MACHINE SYSTEMS 1998, 1999, : 83 - 88
  • [5] Study on Real-Time Interaction Method to Computer Graphics Clusters for Virtual Manufacturing
    Gao Xin
    Jia Qing-xuan
    Sun Han-xu
    Song Jing-zhou
    ICIEA: 2009 4TH IEEE CONFERENCE ON INDUSTRIAL ELECTRONICS AND APPLICATIONS, VOLS 1-6, 2009, : 1448 - 1453
  • [6] Aliasing and scintillation reduction in real-time computer graphics
    Sills, TG
    Williams, OM
    TECHNOLOGIES FOR SYNTHETIC ENVIRONMENTS: HARDWARE-IN-THE-LOOP TESTING VIII, 2003, 5092 : 247 - 258
  • [7] Aliasing and scintillation reduction in real-time computer graphics
    Sills, TG
    Williams, OM
    OPTICAL ENGINEERING, 2004, 43 (08) : 1908 - 1915
  • [8] Real-time computer graphics simulation of blockplay in early childhood
    Albin-Clark, A.
    Howard, T. L. J.
    Anderson, B.
    COMPUTERS & EDUCATION, 2011, 57 (04) : 2496 - 2504
  • [9] REAL-TIME COMPUTER-GRAPHICS FROM BODY MOTION
    FISHER, S
    MARION, A
    PROCEEDINGS OF THE SOCIETY OF PHOTO-OPTICAL INSTRUMENTATION ENGINEERS, 1983, 391 : 59 - 63
  • [10] EXPLORING DATA WITH REAL-TIME COLOR COMPUTER-GRAPHICS
    FRIEDMAN, JH
    CLINICAL CHEMISTRY, 1986, 32 (06) : 1218 - 1218