Evaluating the effects of collaboration and competition in navigation tasks and spatial knowledge acquisition within virtual reality environments

被引:35
|
作者
Liang, Hai-Ning [1 ]
Lu, Feiyu [1 ]
Shi, Yuwei [1 ]
Nanjappan, Vijayakumar [1 ]
Papangelis, Konstantinos [1 ]
机构
[1] Xian Jiaotong Liverpool Univ, Dept Comp Sci & Software Engn, Suzhou, Peoples R China
关键词
Virtual reality; Head-mounted displays; Collaboration; Competition; In-door navigation; Visual-spatial memory; User-study; SEX-DIFFERENCES; GENDER-DIFFERENCES; FAMILIARITY; ABILITY; SCALE; MAPS;
D O I
10.1016/j.future.2018.02.029
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Current virtual reality environments, due to their higher viewing resolution and degree of immersion, can help users to acquire spatial knowledge with more ease. In addition, they are considered suitable environments that can facilitate collaborative engagement. With recent advances, we have a new wave of virtual reality technologies in the form of portable head-mounted displays (HMD), like the HTC Vive and Oculus RIFT. In this research, we investigate the effects of collaboration and competition activities, that are carried out within HMD VR environments, on users' navigation behavior and acquisition of spatial knowledge. To do this investigation, we have developed a 3D virtual shopping mall with 3 floors and a number of shops. This mall resembles one that people would normally visit in real life. We then have conducted an experiment with two groups of paired users and one group of single users. Their task is twofold: (1) to navigate within the virtual mall and collect a set of items placed throughout the mall; and (2) to remember the locations of the items and several designated shops. While they have to do this in the shortest time possible, one group of paired users have to work in collaboration with each other, and the other group in competition. Paired users in both groups are physically co-located and are allowed to talk to each other. The third group of users have to work alone. After the experiment, each user is requested to pinpoint the location of the items and shops on a map with the layout of the virtual mall. The results show different patterns of user behavior for the two paired groups and single users. In addition, they indicate gender differences in behavior and performance. Overall, the results help us understand the effects of competition and cooperation in navigation behavior and spatial memory recall using commercial HMD VR systems. (C) 2018 Elsevier B.V. All rights reserved.
引用
收藏
页码:855 / 866
页数:12
相关论文
共 50 条
  • [21] The investigation and training of spatial knowledge and navigation skills of neurological patients in virtual environments
    Jansen, Petra
    INTERNATIONAL JOURNAL OF PSYCHOLOGY, 2016, 51 : 161 - 161
  • [22] Embodied Spatial Knowledge Acquisition in Immersive Virtual Reality: Comparison to Map Exploration
    Koenig, Sabine U.
    Keshava, Ashima
    Clay, Viviane
    Rittershofer, Kirsten
    Kuske, Nicolas
    Koenig, Peter
    FRONTIERS IN VIRTUAL REALITY, 2021, 2
  • [23] Using Spatialized Audio to Improve Human Spatial Knowledge Acquisition in Virtual Reality
    Yong, Seraphina
    Wang, Hao-Chuan
    COMPANION OF THE 23RD INTERNATIONAL CONFERENCE ON INTELLIGENT USER INTERFACES (IUI'18), 2018,
  • [24] User Experiences in Virtual Reality Environments Navigation Based on Simple Knowledge Organization Systems
    Martin-Moncunill, David
    Alonso Gaona-Garcia, Paulo
    Gordillo-Orjuela, Kevin
    Enrique Montenegro-Marin, Carlos
    APPLIED COMPUTER SCIENCES IN ENGINEERING, 2016, 657 : 39 - 49
  • [25] The effects of immersion and navigation on the acquisition of spatial knowledge of abstract data networks
    Henry, James A. G.
    Polys, Nicholas F.
    ICCS 2010 - INTERNATIONAL CONFERENCE ON COMPUTATIONAL SCIENCE, PROCEEDINGS, 2010, 1 (01): : 1731 - 1740
  • [26] Evaluating Spatial Knowledge through Problem-Solving in Virtual Learning Environments
    Fournier-Viger, Philippe
    Nkambou, Roger
    Mayers, Andre
    TIMES OF CONVERGENCE: TECHNOLOGIES ACROSS LEARNING CONTEXTS, PROCEEDINGS, 2008, 5192 : 15 - +
  • [27] Supporting shared architectural understanding - Spatial knowledge transfer within virtual environments
    Kruijff, E
    Donath, D
    ACCOLADE: ARCHITECTURE, COLLABORATION, DESIGN, 2001, : 143 - 151
  • [28] Use of virtual environments for the acquisition of spatial knowledge: Comparison among different visual displays
    Johnson, DM
    Stewart, JE
    MILITARY PSYCHOLOGY, 1999, 11 (02) : 129 - 148
  • [29] User capabilities in eyes-free spatial target acquisition in immersive virtual reality environments
    Wu, Huiyue
    Deng, Yanyi
    Pan, Jiajun
    Han, Tianxing
    Hu, Yonglin
    Huang, Kaini
    Zhang, Xiaolong Luke
    APPLIED ERGONOMICS, 2021, 94
  • [30] Evaluating the Effects of a Programming Error on a Virtual Environment Measure of Spatial Navigation Behavior
    Weisberg, Steven M.
    Schinazi, Victor R.
    Ferrario, Andrea
    Newcombe, Nora S.
    JOURNAL OF EXPERIMENTAL PSYCHOLOGY-LEARNING MEMORY AND COGNITION, 2023, 49 (04) : 575 - 589