Collaborative block design task for assessing pair performance in virtual reality and reality

被引:5
|
作者
Wikstrom, Valtteri [1 ]
Martikainen, Silja [1 ]
Falcon, Mari [1 ]
Ruistola, Juha [2 ]
Saarikivi, Katri [1 ]
机构
[1] Univ Helsinki, Cognit Brain Res Unit, Helsinki, Finland
[2] Fake Prod Ltd, Glue Collaborat, Helsinki, Finland
关键词
Psychology; Block design; Collective intelligence; Pair performance; Virtual reality; Social Computing; Computer-supported cooperative work;
D O I
10.1016/j.heliyon.2020.e04823
中图分类号
O [数理科学和化学]; P [天文学、地球科学]; Q [生物科学]; N [自然科学总论];
学科分类号
07 ; 0710 ; 09 ;
摘要
Collaborative problem solving is more important than ever as the problems we try to solve become increasingly complex. Meanwhile, personal and professional communication has moved from face-to-face to computer-mediated environments, but there is little understanding on how the characteristics of these environments affect the quality of interaction and joint problem solving. To develop this understanding, methods are needed for measuring success of collaboration. For this purpose, we created a collaborative block design task intended to evaluate and quantify pair performance. In this task, participants need to share information to complete visuospatial puzzles. Two versions of the task are described: a physical version and one that can be completed in virtual reality. A preliminary study was conducted with the physical version (N = 18 pairs) and the results were used to develop the task for a second study in virtual reality (N = 31 pairs). Performance measures were developed for the task, and we found that pair performance was normally distributed and positively associated with visuospatial skills, but not with other participant-specific background factors. The task specifications are released for the research community to apply and adapt in the study of computer-mediated social interaction.
引用
收藏
页数:11
相关论文
共 50 条
  • [41] Comparative Effectiveness of Mixed Reality Based Virtual Environments in Collaborative Design
    Wang, Xiangyu
    Dunston, Phillip S.
    2009 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN AND CYBERNETICS (SMC 2009), VOLS 1-9, 2009, : 3569 - +
  • [42] Design Principles for Virtual Reality Applications Used in Collaborative Service Encounters
    Poyry, Essi
    Holopainen, Jani
    Parvinen, Petri
    Mattila, Osmo
    Tuunanen, Tuure
    JOURNAL OF SERVICE RESEARCH, 2024,
  • [43] A Novel Approach for Assessing Prospective Memory using Immersive Virtual Reality Task
    Dong, Dong
    Wong, Lawrence K. F.
    Luo, Zhiwei
    Quan, Changqin
    2016 IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND BIOMIMETICS (ROBIO), 2016, : 1888 - 1893
  • [44] Virtual reality environment-based collaborative exploration of fashion design
    Yang, Eun Kyoung
    Lee, Jee Hyun
    Lee, C. Hun
    CODESIGN-INTERNATIONAL JOURNAL OF COCREATION IN DESIGN AND THE ARTS, 2024, 20 (02): : 332 - 350
  • [45] Virtual Reality for Collaborative Design Review and Learning in Hydrogen Vehicle Architecture
    Pagliari, Curzio
    Pignatelli, Edoardo
    Frizziero, Leonardo
    COMPUTER APPLICATIONS IN ENGINEERING EDUCATION, 2025, 33 (03)
  • [46] Method for assessing augmented reality needle guidance using a virtual biopsy task
    Shelton, AD
    Klatzky, BR
    Stetten, CG
    2004 2ND IEEE INTERNATIONAL SYMPOSIUM ON BIOMEDICAL IMAGING: MACRO TO NANO, VOLS 1 AND 2, 2004, : 273 - 276
  • [47] Research on collaborative concept design integrating the application of virtual reality and DFMA
    Lin, Justin J. Y.
    PROCEEDINGS OF THE 2008 12TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED COOPERATIVE WORK IN DESIGN, VOLS I AND II, 2008, : 727 - 732
  • [48] Immersive Virtual Reality as an International Collaborative Space for Innovative Simulation Design
    D'Errico, Maria
    CLINICAL SIMULATION IN NURSING, 2021, 54 : 30 - 34
  • [49] Collaborative virtual environments: Going beyond virtual reality
    Gomes, RL
    Hoyos-Rivera, GJ
    Courtiat, JP
    2003 INTERNATIONAL CONFERENCE ON MULTIMEDIA AND EXPO, VOL II, PROCEEDINGS, 2003, : 105 - 108
  • [50] Assessing medical competence - Virtual reality?
    Jain, M
    CRITICAL CARE MEDICINE, 2001, 29 (06) : 1290 - 1291