FOLEYAUTOMATIC: Physically-based sound effects for interactive simulation and animation

被引:0
|
作者
van den Doel, K [1 ]
Kry, PG [1 ]
Pai, DK [1 ]
机构
[1] Univ British Columbia, Vancouver, BC V5Z 1M9, Canada
关键词
animation systems; computer games; multimedia; physically based animation; physically based modeling; sound visualization; virtual reality; head mounted displays;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We describe algorithms for real-time synthesis of realistic sound effects for interactive simulations (e.g., games) and animation. These sound effects are produced automatically, from 3D models using dynamic simulation and user interaction. We develop algorithms that are efficient, physically-based, and can be controlled by users in natural ways. We develop effective techniques for producing high quality continuous contact sounds from dynamic simulations running at video rates which are slow relative to audio synthesis. We accomplish this using modal models driven by contact forces modeled at audio rates, which are much higher than the graphics frame rate. The contact forces can be computed from simulations or can be custom designed. We demonstrate the effectiveness with complex realistic simulations.
引用
收藏
页码:537 / 544
页数:8
相关论文
共 50 条
  • [41] Physically-based simulation of plant leaf growth
    Wang, IR
    Wan, JWL
    Baranoski, GVG
    COMPUTER ANIMATION AND VIRTUAL WORLDS, 2004, 15 (3-4) : 237 - 244
  • [42] Poolimmersion: A Realistic Physically-Based Billiards Simulation
    Silva, Alexandre
    Malhadas, Daniel
    Fernandes, Antonio Ramires
    2017 24 ENCONTRO PORTUGUES DE COMPUTACAO GRAFICA E INTERACAO (EPCGI), 2017,
  • [43] Physically-based modeling and simulation of extraocular muscles
    Wei, Qi
    Sueda, Shinjiro
    Pai, Dinesh K.
    PROGRESS IN BIOPHYSICS & MOLECULAR BIOLOGY, 2010, 103 (2-3): : 273 - 283
  • [44] Scripting interactive physically-based motions with relative paths and synchronization
    Lamouret, A
    Gascuel, MP
    COMPUTER GRAPHICS FORUM, 1996, 15 (01) : 25 - 34
  • [45] Physically-Based Interactive Bi-Scale Material Design
    Wu, Hongzhi
    Dorsey, Julie
    Rushmeier, Holly
    ACM TRANSACTIONS ON GRAPHICS, 2011, 30 (06):
  • [46] Smoke Diffusion Simulation and Physically-Based Rendering for VR
    Psomathianos, George
    Sourdakos, Nikitas
    Moustakas, Konstantinos
    2021 INTERNATIONAL CONFERENCE ON CYBERWORLDS (CW 2021), 2021, : 117 - 120
  • [47] Physically-based simulation of objects represented by surface meshes
    Müller, M
    Teschner, M
    Gross, M
    COMPUTER GRAPHICS INTERNATIONAL, PROCEEDINGS, 2004, : 26 - 33
  • [48] Nanomanufacturing technology and opportunities through physically-based simulation
    Pinto, Mark R.
    SISPAD 2007: SIMULATION OF SEMICONDUCTOR PROCESSES AND DEVICES 2007, 2007, : 1 - 8
  • [49] Physically-based compact models for fast lithography simulation
    Lafferty, N
    Adam, K
    Granik, Y
    Torres, A
    Maurer, W
    Optical Microlithography XVIII, Pts 1-3, 2005, 5754 : 537 - 542
  • [50] Parallelization issues of a code for physically-based simulation of fabrics
    Romero, S
    Gutiérrez, E
    Romero, LF
    Plata, O
    Zapata, EL
    COMPUTER PHYSICS COMMUNICATIONS, 2004, 162 (03) : 188 - 202