Using Capture the Flag in Classroom: Game-based Implementation in Network Security Learning

被引:0
|
作者
Prabawa, Harsa Wara [1 ]
Junaeti, Enjun [1 ]
Permana, Yana [1 ]
机构
[1] Univ Pendidikan Indonesia, Bandung, Indonesia
来源
2017 3RD INTERNATIONAL CONFERENCE ON SCIENCE IN INFORMATION TECHNOLOGY (ICSITECH) | 2017年
关键词
capture the flag; game-based learning; boyer-moore algorithm;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
The development of Information and Communication Technology (ICT) significantly affects life in general. On the contrary of the dynamics development of security science and high demand of knowledge and practical ability to handle the network and information security problems; network security learning is taught with theoretical dominance-the methods tend to be passive in nature for students and uses traditional approaches that are through lectures and textbooks. The study attempts to discuss technology intervention in network security learning in form of media learning named Capture The Flag game - with little involvement of Boyer-Moore Algorithm for answer-matching calculation. To test the media appropriateness, the study implements experiment in one of vocational school of Network and Computer Engineering in Bandung. By using LORI instrument, the experimental results show that the developed media is categorized as appropriate to be implemented and used as learning guidelines.
引用
收藏
页码:690 / 695
页数:6
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