Game-ready 3D hair model from a small set of images

被引:0
|
作者
Vanakittistien, Nuttapon [1 ]
Sudsang, Attawith [1 ]
Chentanez, Nuttapong [1 ,2 ]
机构
[1] Chulalongkorn Univ, Fac Engn, Dept Comp Engn, 254 Pathum Wan Dist, Bangkok, Thailand
[2] NVIDIA, Phys Res Grp, Santa Clara, CA USA
关键词
hair modeling; hair simulation; physical simulation; physics-based animation; reconstruction;
D O I
10.1002/cav.1855
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a system for creating a hair model that matches a user's hairstyle from images. The model consists of guide hair strands and can be used in a real-time hair simulator. Our goal differs from most previous works that aim to create realistic high-resolution hair for off-line applications or create a mesh of the exterior of the hair volume for image manipulation. Our primary aim is for a user to be able to put his/her hairstyle into game or other real-time applications. By taking photos in eight views of the user's head using a smartphone camera and segmenting the images with some easy-to-use tools, the player will obtain his/her own hair model in NVIDIA's HairWorks, which is a hair simulator used in many games. We show a number of results demonstrating the capabilities of our system in this paper.
引用
收藏
页数:13
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