Load Balancing Algorithm for Real-Time Ray Tracing of Dynamic Scenes

被引:1
|
作者
Lee, Jinyoung [1 ]
Chung, Woo-Nam [1 ]
Lee, Tae-Hyoung [1 ]
Nah, Jae-Ho [2 ]
Kim, Youngsik [3 ]
Park, Woo-Chan [1 ]
机构
[1] Sejong Univ, Dept Comp Engn, Seoul 05006, South Korea
[2] LG Elect, Seoul 06772, South Korea
[3] Korea Polytech Univ, Dept Game & Multimedia Engn, Shihung 15073, South Korea
来源
IEEE ACCESS | 2020年 / 8卷
关键词
Load balancing algorithm; ray tracing; tree build; ARCHITECTURE;
D O I
10.1109/ACCESS.2020.3019075
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
In this article, we propose a load balancing algorithm that accelerates ray tracing effectively and simply manner. The algorithm was developed in a hybrid system consisting of a CPU and hardware dedicated to ray tracing. Tree-building is processed on the CPU, and rendering is executed by the ray tracing-dedicated hardware. Because these components operate independently of each other, the final performance in terms of frames per second (FPS) is determined based on the time spent on tree-building or rendering, whichever process takes longer. This characteristic of a hybrid system is reflected in the developed algorithm, which dynamically adjusts tree-build parameters at every frame, thereby minimizing the interval between tree-building and rendering times. These effects ultimately increase FPS performance. Experiments at a resolution of 1920 x 080 involving various dynamic scenes indicated that FPS performance improved by an average of 75.3% when the proposed algorithm was used.
引用
收藏
页码:165003 / 165009
页数:7
相关论文
共 50 条
  • [41] REAL-TIME LOAD BALANCING OF AN INTERACTIVE MULTIPLAYER GAME SERVER
    Munro, James
    Dickinson, Patrick
    11TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, GAME-ON 2010, 2010, : 80 - 84
  • [42] Asymmetric scheduling and load balancing for real-time on Linux SMP
    Piel, Eric
    Marquet, Philippe
    Soula, Julien
    Dekeyser, Jean-Luc
    PARALLEL PROCESSING AND APPLIED MATHEMATICS, 2006, 3911 : 896 - 903
  • [43] The research of real-time shadow rendering algorithm of virtual scenes
    Liu Hui
    Jin Hanjun
    Yan Jianlin
    2008 INTERNATIONAL WORKSHOP ON EDUCATION TECHNOLOGY AND TRAINING AND 2008 INTERNATIONAL WORKSHOP ON GEOSCIENCE AND REMOTE SENSING, VOL 1, PROCEEDINGS, 2009, : 159 - +
  • [44] Real-time, all-frequency shadows in dynamic scenes
    Annen, Thomas
    Dong, Zhao
    Mertens, Tom
    Bekaert, Philippe
    Seidel, Hans-Peter
    Kautz, Jan
    ACM TRANSACTIONS ON GRAPHICS, 2008, 27 (03):
  • [45] Real-Time Caustics in Dynamic Scenes with Multiple Directional Lights
    Tandianus, Budianto
    Johan, Henry
    Seah, Hock Soon
    ENTERTAINMENT COMPUTING - ICEC 2010, 2010, 6243 : 308 - +
  • [46] Real-time spatio-temporal analysis of dynamic scenes
    Warden, Tobias
    Visser, Ubbo
    KNOWLEDGE AND INFORMATION SYSTEMS, 2012, 32 (02) : 243 - 279
  • [47] Real-time spatio-temporal analysis of dynamic scenes
    Tobias Warden
    Ubbo Visser
    Knowledge and Information Systems, 2012, 32 : 243 - 279
  • [48] A virtual memory architecture for real-time ray tracing hardware
    Schmittler, J
    Leidinger, A
    Slusallek, P
    COMPUTERS & GRAPHICS-UK, 2003, 27 (05): : 693 - 699
  • [49] Temporally Reliable Motion Vectors for Real-time Ray Tracing
    Zeng, Zheng
    Liu, Shiqiu
    Yang, Jinglei
    Wang, Lu
    Yan, Ling-Qi
    COMPUTER GRAPHICS FORUM, 2021, 40 (02) : 79 - 90
  • [50] Real-Time Ray Tracing with Spherically Projected Object Data
    Winn, Bridget Makena
    Garmsen, Reed
    Humer, Irene
    Eckhardt, Christian
    ADVANCES IN VISUAL COMPUTING, ISVC 2019, PT I, 2020, 11844 : 114 - 126