Simulation of Ground Clutter Based on GPU and RTX

被引:1
|
作者
Xu, Jun [1 ]
Qing, Duzheng [1 ,3 ]
Ma, Jing [1 ,2 ]
Zhang, Han [1 ]
Mei, Zheng [1 ]
机构
[1] Beijing Simulat Ctr, Sci & Technol Special Syst Simulat Lab, Beijing 100854, Peoples R China
[2] Beijing Inst Elect Syst Engn, State Key Lab Intelligent Mfg Syst Technol, Beijing 100854, Peoples R China
[3] Beijing Simulat Ctr, Beijing Complex Prod Adv Mfg Engn Res Ctr, Beijing 100854, Peoples R China
关键词
Clutter computation; GPU; RTX; Parallel computation;
D O I
10.1007/978-981-10-2663-8_47
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Clutter computation becomes a bottleneck of radar simulation. To solve this problem, a parallel simulation method for clutter computation is introduced based on GPU platform. Blocks in GPU compute the clutter of each scattering unit in parallel, and threads in each block parallel compute the clutter of each differential unit in scattering unit. Combined with the RTX real-time operating system, the system based on RTX and CUDA cooperative work is designed, which had been applied in hardware-in-the-loop simulation. The experimental result shows that the introduced method achieves a significant speedup of clutter computation in a relevant missile test of hardware-in-the-loop simulation, while ensuring the accuracy of the calculation.
引用
收藏
页码:452 / 459
页数:8
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