A telerehabilitation program by virtual reality-video games improves balance and postural control in multiple sclerosis patients

被引:85
|
作者
Ortiz Gutierrez, Rosa [1 ]
Galan del Rio, Fernando [1 ]
Cano de la Cuerda, Roberto [1 ]
Alguacil Diego, Isabel M. [1 ]
Diego, Alguacil [1 ]
Arroyo Gonzalez, Rafael [2 ]
Miangolarra Page, Juan Carlos [1 ,3 ]
机构
[1] Rey Juan Carlos Univ, Fac Hlth Sci, Dept Phys Therapy Occupat Therapy Rehabil & Phys, Madrid 28922, Spain
[2] Clin San Carlos Univ Hosp, Demyelinating Dis Unit, Neurol Serv, Madrid, Spain
[3] Fuenlabrada Univ Hosp, RehabilitationServ, Madrid, Spain
关键词
Balance; multiple sclerosis; telerehabilitation; video games; virtual reality; STROKE; REHABILITATION; ADAPTATION; STABILITY; EXERCISES; DEFICITS; PEOPLE; GAIT;
D O I
10.3233/NRE-130995
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
BACKGROUND: Balance and postural control (PC) disorders are frequent motor disorder symptoms associated with multiple sclerosis (MS). OBJECTIVE: To demonstrate the potential improvements in balance and PC among patients with MS who complete a virtual reality telerehabilitation program that represents a feasible alternative to physical therapy for situations in which conventional treatment is not available. METHODS: 50 patients was recruited. Control group (n = 25) received physiotherapy treatment twice a week (40 min per session). Experimental group (n = 25) received telerehabilitation treatment using the Xbox 360 (R) console monitored via videoconference. Experimental group attended 40 sessions, four sessions per week (20 min per session). The treatment schedule lasted 10 weeks for both groups. A computerised dynamic posturography and clinical outcomes (Berg Balance and Tinettti scales) were used at baseline and at the end of the treatment. RESULTS: Results showed an improvement over general balance in both groups. Visual preference, the contribution of vestibular information, mean response time and Tinetti test yielded significant differences in the experimental group. An ANOVA revealed significant between-group post-treatment differences in the composite equilibrium score, Berg and Tinetti scales in the experimental group. CONCLUSION: We suggest that our virtual reality program enables anticipatory PC and response mechanisms and might serve as a successful therapeutic alternative in situations in which conventional therapy is not readily available.
引用
收藏
页码:545 / 554
页数:10
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