How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?

被引:372
|
作者
de Freitas, S
Oliver, M
机构
[1] Univ London Birkbeck Coll, Sch Comp Sci & Informat Syst, London Knowledge Lab, London WC1N 3QS, England
[2] Univ London, Inst Educ, London Knowledge Lab, London WC1N 3QS, England
关键词
authoring tools and methods; elementary education; evaluation of CAL systems; interactive learning environments; pedagogical issues; simulations;
D O I
10.1016/j.compedu.2005.11.007
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
There have been few attempts to introduce frameworks that can help support tutors evaluate educational games and simulations that can be most effective in their particular learning context and subject area. The lack of a dedicated framework has produced a significant impediment for the uptake of games and simulations particularly in formal learning contexts. This paper addresses this shortcoming by introducing a four-dimensional framework for helping tutors to evaluate the potential of using games- and simulation-based learning in their practice, and to support more critical approaches to this form of games and simulations. The four-dimensional framework is applied to two examples from practice to test Its efficacy and structure critical reflection upon practice. (c) 2005 Elsevier Ltd. All rights reserved.
引用
收藏
页码:249 / 264
页数:16
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