Dynamic difficulty adjusting strategy for a two-player video game

被引:4
|
作者
Pato, Victor M. Alvarez [1 ]
Delgado-Mata, Carlos [1 ]
机构
[1] Univ Panamericana Campus Bonaterra, Aguascalientes 20290, Ags, Mexico
关键词
Flow; Dynamic Difficulty Adjustment; Simple DirectMediaLayer; Video Games; Two-Player Balancing;
D O I
10.1016/j.protcy.2013.04.039
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper describes the progress in implementing an adaptive difficulty strategy in a two-player game, which has been programmed in C, using the SDL graphic library. The selected game mechanics are similar to those of a tank game, which have been replicated many times before. In this case, the game conditions change depending on the players proficiency, so that both players find a challenge suited to their capabilities, regardless of their skills. This adjustment aims to provide players with a more fulfilling social experience through videogames. (C) 2013 The Authors. Published by Elsevier Ltd. Selection and peer-review under responsibility of CIIECC 2013
引用
收藏
页码:315 / 321
页数:7
相关论文
共 50 条
  • [21] Sufficient and Necessary Open-Loop Stackelberg Strategy for Two-Player Game With Time Delay
    Xu, Juanjuan
    Zhang, Huanshui
    IEEE TRANSACTIONS ON CYBERNETICS, 2016, 46 (02) : 438 - 449
  • [22] Computing a quasi-perfect equilibrium of a two-player game
    Peter Bro Miltersen
    Troels Bjerre Sørensen
    Economic Theory, 2010, 42 : 175 - 192
  • [23] Nonlocal correlations and noise in different settings of a two-player game
    Hargeet Kaur
    Atul Kumar
    Quantum Information Processing, 2020, 19
  • [24] Necessary and Sufficient Condition for Two-Player Stackelberg Strategy
    Xu, Juanjuan
    Zhang, Huanshui
    Chai, Tianyou
    IEEE TRANSACTIONS ON AUTOMATIC CONTROL, 2015, 60 (05) : 1356 - 1361
  • [25] Strategy generation with cognitive distance in two-player games
    Sekiyama, Kosuke
    Carnieri, Ricardo
    Fukuda, Toshio
    2007 IEEE INTERNATIONAL SYMPOSIUM ON APPROXIMATE DYNAMIC PROGRAMMING AND REINFORCEMENT LEARNING, 2007, : 166 - +
  • [26] Payoffs and Coherence of a Quantum Two-Player Game in a Thermal Environment
    Dajka, Jerzy
    Lobejko, Marcin
    Sladkowski, Jan
    ENTROPY, 2015, 17 (11) : 7736 - 7751
  • [27] A Two-Player Resource-Sharing Game with Asymmetric Information
    Wijewardena, Mevan
    Neely, Michael J.
    GAMES, 2023, 14 (05):
  • [28] Nonlocal correlations and noise in different settings of a two-player game
    Kaur, Hargeet
    Kumar, Atul
    QUANTUM INFORMATION PROCESSING, 2020, 19 (02)
  • [29] The consequences of switching strategies in a two-player iterated survival game
    Olivier Salagnac
    John Wakeley
    Journal of Mathematical Biology, 2021, 82
  • [30] Data-Driven Adaptive Dynamic Programming for Two-Player Nonzero-Sum Game
    Zhang, Qichao
    Zhao, Dongbin
    Zhou, Yafei
    2017 29TH CHINESE CONTROL AND DECISION CONFERENCE (CCDC), 2017, : 3445 - 3450