Dynamic difficulty adjusting strategy for a two-player video game

被引:4
|
作者
Pato, Victor M. Alvarez [1 ]
Delgado-Mata, Carlos [1 ]
机构
[1] Univ Panamericana Campus Bonaterra, Aguascalientes 20290, Ags, Mexico
关键词
Flow; Dynamic Difficulty Adjustment; Simple DirectMediaLayer; Video Games; Two-Player Balancing;
D O I
10.1016/j.protcy.2013.04.039
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper describes the progress in implementing an adaptive difficulty strategy in a two-player game, which has been programmed in C, using the SDL graphic library. The selected game mechanics are similar to those of a tank game, which have been replicated many times before. In this case, the game conditions change depending on the players proficiency, so that both players find a challenge suited to their capabilities, regardless of their skills. This adjustment aims to provide players with a more fulfilling social experience through videogames. (C) 2013 The Authors. Published by Elsevier Ltd. Selection and peer-review under responsibility of CIIECC 2013
引用
收藏
页码:315 / 321
页数:7
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