Natural perception in dynamic stereoscopic augmented reality environments

被引:16
|
作者
Solari, Fabio [1 ]
Chessa, Manuela [1 ]
Garibotti, Matteo [1 ]
Sabatini, Silvio P. [1 ]
机构
[1] Univ Genoa, Dept Informat Bioengn Robot & Syst Engn DIBRIS, I-16145 Genoa, Italy
关键词
3D display; Eyes and head tracking; Asymmetric frustums; Depth perception; Stereoscopic virtual reality; Moving viewer; VIRTUAL-REALITY; MOVEMENTS; IMAGES;
D O I
10.1016/j.displa.2012.08.001
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Notwithstanding the recent diffusion of the stereoscopic 3D technologies for the development of powerful human computer interaction systems based on augmented reality environment, with the conventional approaches an observer freely moving in front of a 3D display could experience a misperception of the depth and of the shape of virtual objects. Such distortions can cause eye fatigue and stress for entertainment applications, and they can have serious consequences in scientific and medical fields, where a veridical perception of the scene layout is required. We propose a novel technique to obtain augmented reality systems capable to correctly render 3D virtual objects to an observer that changes his/her position in the real world and acts in the virtual scenario. By tracking the positions of the observer's eyes, the proposed technique generates the correct virtual view points through asymmetric frustums, thus obtaining the correct left and right projections on the screen. The natural perception of the scene layout is assessed through three experimental sessions with several observers. (c) 2012 Elsevier B.V. All rights reserved.
引用
收藏
页码:142 / 152
页数:11
相关论文
共 50 条
  • [21] Augmented Reality Stereoscopic Visualization for Intuitive Robot Teleguide
    Livatino, Salvatore
    Muscato, Giovanni
    De Tommaso, Davide
    Macaluso, Marco
    IEEE INTERNATIONAL SYMPOSIUM ON INDUSTRIAL ELECTRONICS (ISIE 2010), 2010, : 2828 - 2833
  • [22] Scape: Supporting stereoscopic collaboration in augmented and projective environments
    Hua, H
    Brown, LD
    Gao, CY
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2004, 24 (01) : 66 - 75
  • [23] Learner presence, perception, and learning achievements in augmented-reality-mediated learning environments
    Chen, Yu-Hsuan
    Wang, Chang-Hwa
    INTERACTIVE LEARNING ENVIRONMENTS, 2018, 26 (05) : 695 - 708
  • [24] Enhanced Natural Visual Perception for Augmented Reality-Workstations by Simulation of Perspective
    Radkowski, Rafael
    Oliver, James
    JOURNAL OF DISPLAY TECHNOLOGY, 2014, 10 (05): : 333 - 344
  • [25] VIEW-DEPENDENT RENDERING TO ENHANCE NATURAL PERCEPTION FOR AUGMENTED REALITY WORKSTATIONS
    Radkowski, Rafael
    Oliver, James
    PROCEEDINGS OF THE ASME 11TH BIENNIAL CONFERENCE ON ENGINEERING SYSTEMS DESIGN AND ANALYSIS, 2012, VOL 1, 2012, : 359 - 368
  • [26] Scalable Algorithm for Resolving Incorrect Occlusion in Dynamic Augmented Reality Engineering Environments
    Behzadan, Amir H.
    Kamat, Vineet R.
    COMPUTER-AIDED CIVIL AND INFRASTRUCTURE ENGINEERING, 2010, 25 (01) : 3 - 19
  • [27] Human factors involved in perception and action in a natural stereoscopic world: An up-to-date review with guidelines for stereoscopic displays and stereoscopic virtual reality (VR)
    Perez-Bayas, L
    STEREOSCOPIC DISPLAYS AND VIRTUAL REALITY SYSTEMS VIII, 2001, 4297 : 251 - 267
  • [28] Reality and Perception: Utilization of Many Facets of Augmented Reality
    Taqvi, Zafar
    PROCEEDINGS OF 2013 23RD INTERNATIONAL CONFERENCE ON ARTIFICIAL REALITY AND TELEXISTENCE (ICAT 2013), 2013, : 11 - 12
  • [29] ARiSE - Augmented reality in school environments
    Bogen, Manfred
    Wind, Juergen
    Giuliano, Angele
    INNOVATIVE APPROACHES FOR LEARNING AND KNOWLEDGE SHARING, PROCEEDINGS, 2006, 4227 : 709 - 714
  • [30] Industrial applications of virtual reality environments and augmented reality
    Martin-Erro, Alfonso
    Espinosa Escudero, Mara del Mar
    Dominguez, Manuel
    Dyna, 2014, 89 (04): : 382 - 386