Depth-Based Texture Coding in AVC-Compatible 3D Video Coding

被引:10
|
作者
Lee, Jin Young [1 ,2 ]
Lin, Jian-Liang [3 ]
Chen, Yi-Wen [3 ]
Chang, Yu-Lin [3 ]
Kovliga, Igor [4 ]
Fartukov, Alexey [4 ]
Mishurovskiy, Mikhail [4 ]
Wey, Ho-Cheon [1 ]
Huang, Yu-Wen [3 ]
Lei, Shaw-Min [3 ]
机构
[1] Samsung Elect, Suwon 442742, South Korea
[2] Korea Adv Inst Sci & Technol, Dept Elect Engn, Taejon 305701, South Korea
[3] MediaTek Inc, Hsinchu 30078, Taiwan
[4] Samsung Res & Dev Inst Russia, Moscow 125047, Russia
关键词
Adaptive luminance compensation (ALC); AVC-compatible 3D video coding (3D-AVC); block-based view synthesis prediction (BVSP); depth-based motion vector prediction (DMVP); VIEW SYNTHESIS PREDICTION;
D O I
10.1109/TCSVT.2014.2380191
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
The target of 3D video coding is to compress Multiview Video plus Depth (MVD) format data, which consist of a texture image and its corresponding depth map. In the MVD format, the depth map plays an important role for successful services in 3D video applications, because it enables the user to experience 3D by generating arbitrary intermediate views. The depth map has a strong correlation with its associated texture data, so it can be utilized to improve texture coding efficiency. This paper introduces a novel and efficient depth-based texture coding scheme. It includes depth-based motion vector prediction, block-based view synthesis prediction, and adaptive luminance compensation, which were adopted in an AVC-compatible 3D video coding standard. Simulation results demonstrate that the proposed scheme reduces the total coding bitrates of texture and depth by 19.06% for the coded PSNR and 17.01% for the synthesized PSNR in a P-I-P view prediction structure, respectively.
引用
收藏
页码:1347 / 1361
页数:15
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