Evaluating a Board Game Designed to Promote Young Children's Delay of Gratification

被引:3
|
作者
Anzman-Frasca, Stephanie [1 ,2 ]
Singh, Anita [3 ]
Curry, Derek [4 ]
Tauriello, Sara [1 ]
Epstein, Leonard H. [1 ,2 ]
Faith, Myles S. [2 ,5 ]
Reardon, Kaley [1 ]
Pape, Dave [6 ]
机构
[1] SUNY Buffalo, Jacobs Sch Med & Biomed Sci, Dept Pediat, Buffalo, NY 14260 USA
[2] SUNY Buffalo, Ctr Ingest Behav Res, Buffalo, NY 14260 USA
[3] Cedars Sinai Med Ctr, Cedars Sinai Samuel Oschin Comprehens Canc Inst, Los Angeles, CA 90048 USA
[4] Northeastern Univ, Coll Arts Media & Design, Boston, MA 02115 USA
[5] SUNY Buffalo, Grad Sch Educ, Dept Counseling Sch & Educ Psychol, Buffalo, NY USA
[6] SUNY Buffalo, Coll Arts & Sci, Dept Media Study, Buffalo, NY USA
来源
FRONTIERS IN PSYCHOLOGY | 2020年 / 11卷
关键词
delay of gratification; children; board game; game-based learning; self-regulation; SELF-REGULATION; EXECUTIVE FUNCTION; SCHOOL READINESS; INTERVENTION; IMPACT; HEAD;
D O I
10.3389/fpsyg.2020.581025
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Objective Delay of gratification, or the extent to which one can resist the temptation of an immediate reward and wait for a larger reward later, is a self-regulatory skill that predicts positive outcomes. The aim of this research was to conduct initial tests of the effects of a board game designed to increase children's delay of gratification via two experimental studies. Methods Preschool children were randomized to play the study game or a control game. In Study 1, there were 48 children in the analytic sample, with a mean age of 4.81 +/- 0.55 years; Study 2 included 50 children (M = 4.02 +/- 0.76 years). Delay of gratification was assessed during the study game, as well as before and after game play sessions using the Marshmallow Test. Results In both studies, the intervention group's likelihood of delaying gratification during the study game increased across game-play sessions (p < 0.05). In Study 1, the intervention group also increased wait times during the Marshmallow Test versus controls (p = 0.047). In Study 2, there was no effect on Marshmallow Test wait times. Conclusion Results provide some initial evidence supporting potential efficacy of a board game designed to increase delay of gratification. Future research can clarify: (1) which components of game play (if any) are linked with broader changes in delay of gratification, (2) impacts of this intervention in more diverse samples, and (3) whether experimental manipulation of delay of gratification affects outcomes like achievement and weight, which have been linked to this skill in observational studies.
引用
收藏
页数:11
相关论文
共 50 条
  • [21] Effectiveness of Board Game Raising Stroke Awareness Among Young Children
    Kiratikamolchai, Napapat
    Tep, Puthyrom
    Panumphan, Akekarach
    2024 9TH INTERNATIONAL STEM EDUCATION CONFERENCE, ISTEM-ED 2024, 2024,
  • [22] Group Influences on Children's Delay of Gratification: Testing the Roles of Culture and Personal Connections
    Munakata, Yuko
    Yanaoka, Kaichi
    Doebel, Sabine
    Guild, Ryan M.
    Michaelson, Laura E.
    Saito, Satoru
    COLLABRA-PSYCHOLOGY, 2020, 6 (01)
  • [23] Children's ability to delay gratification: Longitudinal relations to mother-child attachment
    Jacobsen, T
    Huss, M
    Fendrich, M
    Kruesi, MJP
    Ziegenhain, U
    JOURNAL OF GENETIC PSYCHOLOGY, 1997, 158 (04): : 411 - 426
  • [24] A Mobile Game (Safe City) Designed to Promote Children's Safety Knowledge and Behaviors: Protocol for a Randomized Controlled Trial
    Wong, Rosa S.
    Tung, Keith T. S.
    Wong, Hiu Tung
    Ho, Frederick K. W.
    Wong, Hing Sang
    Fu, King-Wa
    Pong, Ting Chuen
    Chan, Ko Ling
    Chow, Chun Bong
    Ip, Patrick
    JMIR RESEARCH PROTOCOLS, 2020, 9 (06):
  • [25] An Empirical Examination of Effective Practices for Teaching Board Game Play to Young Children
    Barton, Erin E.
    Pokorski, Elizabeth A.
    Sweeney, Erin M.
    Velez, Marina
    Gossett, Stephanie
    Qiu, Jia
    Flaherty, Celia
    Domingo, Maddisen
    JOURNAL OF POSITIVE BEHAVIOR INTERVENTIONS, 2018, 20 (03) : 138 - 148
  • [26] Game of the moment: Constructed game playing in young children's classroom
    Wang, XC
    ICLS2004: INTERNATIONAL CONFERENCE OF THE LEARNING SCIENCES, PROCEEDINGS: EMBRACING DIVERSITY IN THE LEARNING SCIENCES, 2004, : 643 - 643
  • [27] Your wish is my command! The influence of symbolic modelling on preschool children's delay of gratification
    Kumst, S.
    Scarf, D.
    PEERJ, 2015, 3
  • [28] A Strategic Mindset Enhances Children's Generation of Effective Strategies and Delay of Gratification Across Tasks
    Chen, Patricia
    Chua, Khai Qing
    Lim, Hui Yan
    Hoe, Yilin Sharon
    Teo, Qiao Kang
    Walton, Gregory M.
    Dweck, Carol S.
    DEVELOPMENTAL PSYCHOLOGY, 2025,
  • [29] Evaluating the relation between the EEG brainwaves and attention measures, and the children's performance in REEFOCUS game designed for ADHD symptoms improvement
    Georgiou, Eftichia
    Thanos, Konstantinos-Georgios
    Kanellos, Tassos
    Doulgerakis, Adam
    Thomopoulos, Stelios C. A.
    SMART BIOMEDICAL AND PHYSIOLOGICAL SENSOR TECHNOLOGY XV, 2019, 11020
  • [30] Too proud to regulate: The differential effect of pride versus joy on children's ability to delay gratification
    Shimoni, Einav
    Asbe, Marwa
    Eyal, Tal
    Berger, Andrea
    JOURNAL OF EXPERIMENTAL CHILD PSYCHOLOGY, 2016, 141 : 275 - 282