A Review of Scaffolding Approaches in Game-Based Learning Environments

被引:0
|
作者
Melero, Javier [1 ]
Hernandez-Leo, Davinia [1 ]
Blat, Josep [1 ]
机构
[1] Univ Pompeu Fabra, Barcelona, Spain
关键词
literature review; game-based learning; scaffolding; COMPUTER GAME; FUN; DESIGN;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Game-based learning environments provide learning methods that better correspond with current students' requirements and habits and, as a consequence, engage students in the learning process. In this context, the design of most serious games mainly deals with the problem of, on the one hand, the amount of time required by students interacting within these interactive environments and, on the other hand, showing improvement in achievement related to formal learning outcomes. In that way, scaffolding approaches, which are devoted to providing corresponding instructional aids to students to facilitate the learning process to accomplish tasks that ordinarily cannot be performed by their own, are of high importance in assisting students' learning and can provide students with appropriate mechanisms to get more benefit from the use of game-based environments. Besides, since serious games in the classroom offer the promise of students' engagement, autonomy, motivation, and modelling potentials, it becomes interesting to scientifically explore and validate the impact of those game-based learning environments that integrate scaffolding in formal learning. Taking this in consideration, this paper presents a review of scientific literature on the application of scaffolding approaches in game-based learning environments. The focus of this work is twofold: 1) present research evidence on the impact of scaffolding approaches in game-based learning; and 2) identify trends and open research questions in the field. To this end, a systematically search online using the keywords 'game-based learning' and 'scaffolding' in a set of relevant scientific databases ( i.e., ScienceDirect, IEEE Xplore, SpringerLink, Scopus, Scirus, and Education & Information Technology Digital Library) has been carried out. Studies considered in the review met the criteria of describing game-based environments that have integrated scaffolding mechanisms. The main conclusions of this work draw the role of scaffolding approaches in game-based learning in the digital age.
引用
收藏
页码:717 / 724
页数:8
相关论文
共 50 条
  • [21] Game-based learning environments affect frontal brain activity
    Kober, Silvia Erika
    Wood, Guilherme
    Kiili, Kristian
    Moeller, Korbinian
    Ninaus, Manuel
    PLOS ONE, 2020, 15 (11):
  • [22] Generalizing Models of Student Affect in Game-Based Learning Environments
    Sabourin, Jennifer
    Mott, Bradford
    Lester, James C.
    AFFECTIVE COMPUTING AND INTELLIGENT INTERACTION, PT II, 2011, 6975 : 588 - 597
  • [23] Exploring Children's Requirements for Game-Based Learning Environments
    Nousiainen, Tuula
    Kankaanranta, Marja
    ADVANCES IN HUMAN-COMPUTER INTERACTION, 2008, 2008
  • [24] The potentials of game-based environments for integrated, immersive learning data
    Groff, Jennifer S.
    EUROPEAN JOURNAL OF EDUCATION, 2018, 53 (02) : 188 - 201
  • [25] An investigation of design factors of game-based electronic learning environments
    Sedighian, K
    INTERNATIONAL CONFERENCE ON THE LEARNING SCIENCES, 1996, 1996, : 589 - 590
  • [26] Game-based learning
    Reena Wadia
    British Dental Journal, 2024, 237 (10) : 793 - 793
  • [27] Beginning to Understand Variation in Teaching Approaches to Game-Based Learning
    Morelock, John R.
    Matusovich, Holly M.
    2017 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2017,
  • [28] Towards a New Learning: Play and Game-Based Approaches to Education
    de Freitas, Sara
    INTERNATIONAL JOURNAL OF GAME-BASED LEARNING, 2013, 3 (04) : 1 - 6
  • [29] Gameplay Engagement and Learning in Game-Based Learning: A Systematic Review
    Jabbar, Azita Iliya Abdul
    Felicia, Patrick
    REVIEW OF EDUCATIONAL RESEARCH, 2015, 85 (04) : 740 - 779
  • [30] Co-Creative and Participatory Approaches in Game-Based Learning
    Romero, Margarido
    Cuissi, Melanie
    ELECTRONIC JOURNAL OF E-LEARNING, 2019, 17 (03): : 234 - 235