Internet gaming disorder and psychosocial well-being: A longitudinal study of older-aged adolescents and emerging adults

被引:81
|
作者
Teng, Zhaojun [1 ]
Pontes, Halley M. [2 ,3 ]
Nie, Qian [1 ]
Xiang, Guangcan [1 ]
Griffiths, Mark D. [4 ]
Guo, Cheng [1 ]
机构
[1] Southwest Univ, Fac Psychol, Res Ctr Mental Hlth Educ, Chongqing, Peoples R China
[2] Univ Tasmania, Sch Psychol Sci, Launceston, Tas 7250, Australia
[3] Univ Tasmania, Int Cyberpsychol & Addict Res Lab iCARL, Launceston, Tas 7005, Australia
[4] Nottingham Trent Univ, Psychol Dept, Int Gaming Res Unit, Nottingham, England
基金
中国博士后科学基金;
关键词
Internet Gaming Disorder; Gaming addiction; Problematic gaming; Pathological gaming; Psychosocial well-being; COMPUTER GAME USE; SOCIAL SUPPORT; ADDICTION; LIFE; SATISFACTION; VALIDATION; CRITERIA;
D O I
10.1016/j.addbeh.2020.106530
中图分类号
B849 [应用心理学];
学科分类号
040203 ;
摘要
The American Psychiatric Association defined Internet Gaming Disorder (IGD) within Section III of the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders as a tentative disorder requiring further research. Although cross-sectional studies have suggested that IGD is closely associated with poorer psychosocial well-being, longitudinal studies scarce, and whether poorer psychosocial well-being is the cause or effect of IGD is still unclear. To address this issue, a longitudinal study including three-wave data from older-aged adolescents and emerging adults (1,054 first-year university students, age range 17-21 years, 41.2% male) was conducted. Cross-lagged panel models were tested to examine the longitudinal association between IGD and psychosocial well-being. The results suggested that IGD negatively affects variables of psychosocial well-being (i.e., self-esteem, social support, and life satisfaction), but not vice versa. The results supported the interpersonal impairment hypothesis, which conceptualizes IGD as a maladaptive response leading to poorer psychosocial well-being. Furthermore, the results also showed that IGD was negatively associated with self-esteem and social support across all three waves with gender differences across these associations and larger correlations for males in comparison to females. In conclusion, the study findings highlight that the classification of IGD as a mental health disorder is appropriate, and that the condition is a risk factor for impaired psychosocial well-being in late adolescence and early adulthood.
引用
收藏
页数:7
相关论文
共 50 条
  • [31] Exergames Designed for Older Adults: A Pilot Evaluation on Psychosocial Well-Being
    Li, Jinhui
    Xu, Xuexin
    Pham Tan Phat
    Theng, Yin-Leng
    Katajapuu, Niina
    Luimula, Mika
    GAMES FOR HEALTH JOURNAL, 2017, 6 (06) : 371 - 378
  • [32] A Qualitative Longitudinal Study on the Well-Being of Children and Adolescents
    Mònica González-Carrasco
    Cristina Vaqué
    Sara Malo
    Gemma Crous
    Ferran Casas
    Cristina Figuer
    Child Indicators Research, 2019, 12 : 479 - 499
  • [33] A Qualitative Longitudinal Study on the Well-Being of Children and Adolescents
    Gonzalez-Carrasco, Monica
    Vaque, Cristina
    Malo, Sara
    Crous, Gemma
    Casas, Ferran
    Figuer, Cristina
    CHILD INDICATORS RESEARCH, 2019, 12 (02) : 479 - 499
  • [34] A Comparative Study of Psychosocial Interventions for Internet Gaming Disorder Among Adolescents Aged 13-17 Years
    Pornnoppadol, Chanvit
    Ratta-apha, Woraphat
    Chanpen, Sirinda
    Wattananond, Supattra
    Dumrongrungruang, Nootchanet
    Thongchoi, Kanthip
    Panchasilawut, Suphaphorn
    Wongyuen, Benyapa
    Chotivichit, Apakorn
    Laothavorn, Juntira
    Vasupanrajit, Asara
    INTERNATIONAL JOURNAL OF MENTAL HEALTH AND ADDICTION, 2020, 18 (04) : 932 - 948
  • [35] Monitoring Health and Well-Being in Emerging Adults: Protocol for a Pilot Longitudinal Cohort Study
    Lystad, Reidar P.
    Pulido, Diana Fajardo
    Peters, Lorna
    Johnstone, Melissa
    Ellis, Louise A.
    Braithwaite, Jeffrey
    Wuthrich, Viviana
    Amin, Janaki
    Cameron, Cate M.
    Mitchell, Rebecca J.
    JMIR RESEARCH PROTOCOLS, 2020, 9 (04):
  • [36] Feasibility of Monitoring Health and Well-being in Emerging Adults: Pilot Longitudinal Cohort Study
    Lystad, Reidar P.
    Pulido, Diana Fajardo
    Peters, Lorna
    Johnstone, Melissa
    Ellis, Louise A.
    Braithwaite, Jeffrey
    Wuthrich, Viviana
    Amin, Janaki
    Cameron, Cate M.
    Mitchell, Rebecca J.
    JMIR FORMATIVE RESEARCH, 2022, 6 (01)
  • [37] The Mediating Effects of Motivation for Playing Pokemon Go on Internet Gaming Disorder and Well-Being
    Cheng, Yung
    AMERICAN JOURNAL OF FAMILY THERAPY, 2019, 47 (01): : 19 - 36
  • [38] The psychological determinants of internet gaming disorder: Vulnerability to stress, psychological well-being, and comorbidity
    Cardoso, J.
    Ferreira, T.
    Dores, A. R.
    EUROPEAN PSYCHIATRY, 2021, 64 : S172 - S173
  • [39] More travel, more well-being of older adults? A longitudinal cohort study in China
    Sun, Huiqian
    Jing, Peng
    Wang, Baihui
    Ye, Jie
    Du, Wanru
    Luo, Pan
    JOURNAL OF TRANSPORT & HEALTH, 2023, 32
  • [40] Social and leisure activity profiles and well-being among the older adults: a longitudinal study
    Michele, Joulain
    Guillaume, Martinent
    Alain, Taliercio
    Nathalie, Bailly
    Claude, Ferrand
    Kamel, Gana
    AGING & MENTAL HEALTH, 2019, 23 (01) : 77 - 83