A Perceptual Evaluation of Generative Adversarial Network Real-time Synthesized Drum Sounds in a Virtual Environment

被引:2
|
作者
Chang, Minwook [1 ]
Kim, Youngwon Ryan [1 ]
Kim, Gerard Jounghyun [1 ]
机构
[1] Korea Univ, Seoul, South Korea
关键词
Generation of immersive environments and virtual worlds; Multimodal interaction and experiences in VR/AR; Machine learning for multimodal interaction;
D O I
10.1109/AIVR.2018.00030
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Conventional methods of real time sound effects in 3D graphical and virtual environments relied upon preparing all the needed samples ahead of time and simply replaying them as needed, or parametrically modifying a basic set of samples using physically based techniques such as the spring-damper simulation and modal analysis/synthesis. In this work, we propose to apply the generative adversarial network (GAN) approach to the problem at hand, with which only one generator is trained to produce the needed sounds fast with perceptually indifferent quality. Otherwise, with the conventional methods, separate and approximate models would be needed to deal with different material properties and contact types, and manage real time performance. We demonstrate our claim by training a GAN (more specifically WaveGAN) with sounds of different drums and synthesizing the sounds on the fly for a virtual drum playing environment. The perceptual test revealed that the subjects could not discern the synthesized sounds from the ground truth nor perceived any noticeable delay upon the corresponding physical event.
引用
收藏
页码:144 / 148
页数:5
相关论文
共 50 条
  • [21] Real-time segmentation of various insulators using generative adversarial networks
    Chang, Wenkai
    Yang, Guodong
    Yu, Junzhi
    Liang, Zize
    IET COMPUTER VISION, 2018, 12 (05) : 596 - 602
  • [22] RTSRGAN: Real-Time Super-Resolution Generative Adversarial Networks
    Hu, Xiaoyan
    Liu, Xiangjun
    Wang, Zechen
    Li, Xinran
    Peng, Wenqiang
    Cheng, Guang
    2019 SEVENTH INTERNATIONAL CONFERENCE ON ADVANCED CLOUD AND BIG DATA (CBD), 2019, : 321 - 326
  • [23] Research on real-time optimization control algorithm of cement burning system based on Generative Adversarial Network
    Zhang Cheng-Wei
    Li Hui-Xia
    Wang Lei
    Zhou Qiang
    Han Liang
    Weng Si-Hao
    Wu Yan-Wen
    ZKG INTERNATIONAL, 2023, 76 (08): : 48 - 55
  • [24] Generative adversarial network for real-time identification and pixel-level annotation of highway pavement distresses
    Amo-Boateng, Mark
    Adu-Gyamfi, Yaw
    AUTOMATION IN CONSTRUCTION, 2025, 174
  • [25] A real-time flow forecasting with deep convolutional generative adversarial network: Application to flooding event in Denmark
    Cheng, Meiling
    Fang, Fangxin
    Navon, I. M.
    Pain, C. C.
    PHYSICS OF FLUIDS, 2021, 33 (05)
  • [26] A real-time virtual environment rendering system
    Deng, Hongbin
    Xu, Yihua
    Wang, Li
    ICAT 2006: 16TH INTERNATIONAL CONFERENCE ON ARTIFICIAL REALITY AND TELEXISTENCE - WORSHOPS, PROCEEDINGS, 2006, : 458 - +
  • [27] Cooperation in Real-Time Using a Virtual Environment
    Koeles, Mate
    Hercegfi, Karoly
    Hamornik, Balazs Peter
    Logo, Emma
    Szabo, Balint
    Komlodi, Anita
    HUMAN-COMPUTER INTERACTION - INTERACT 2015, PT IV, 2015, 9299 : 461 - 464
  • [28] A virtual laboratory environment for real-time experiments
    Carnevali, G
    Buttazzo, G
    INTELLIGENT COMPONENTS AND INSTRUMENTS FOR CONTROL APPLICATIONS 2003, 2003, : 31 - 36
  • [29] TRAINING BASED ON REAL-TIME MOTION EVALUATION FOR FUNCTIONAL REHABILITATION IN VIRTUAL ENVIRONMENT
    Van-Hanh Nguyen
    Merienne, Frederic
    Martinez, Jean-Luc
    INTERNATIONAL JOURNAL OF IMAGE AND GRAPHICS, 2010, 10 (02) : 235 - 250
  • [30] The research on real-time natural environment server in virtual environment
    Pang, GF
    System Simulation and Scientific Computing, Vols 1 and 2, Proceedings, 2005, : 963 - 966