Robust Realtime Physics-based Motion Control for Human Grasping

被引:62
|
作者
Zhao, Wenping [1 ,2 ]
Zhang, Jianjie [1 ]
Min, Jianyuan [1 ]
Chai, Jinxiang [1 ]
机构
[1] Texas A&M Univ, College Stn, TX 77843 USA
[2] Univ Sci & Technol China, Hefei, Peoples R China
来源
ACM TRANSACTIONS ON GRAPHICS | 2013年 / 32卷 / 06期
基金
美国国家科学基金会;
关键词
Hand grasping and manipulation; data-driven animation; physics-based simulation; performance interfaces;
D O I
10.1145/2508363.2508412
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper presents a robust physics-based motion control system for realtime synthesis of human grasping. Given an object to be grasped, our system automatically computes physics-based motion control that advances the simulation to achieve realistic manipulation with the object. Our solution leverages prerecorded motion data and physics-based simulation for human grasping. We first introduce a data-driven synthesis algorithm that utilizes large sets of prerecorded motion data to generate realistic motions for human grasping. Next, we present an online physics-based motion control algorithm to transform the synthesized kinematic motion into a physically realistic one. In addition, we develop a performance interface for human grasping that allows the user to act out the desired grasping motion in front of a single Kinect camera. We demonstrate the power of our approach by generating physics-based motion control for grasping objects with different properties such as shapes, weights, spatial orientations, and frictions. We show our physics-based motion control for human grasping is robust to external perturbations and changes in physical quantities.
引用
收藏
页数:12
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