Virtual Reality Cerebral Aneurysm Clipping Simulation With Real-Time Haptic Feedback

被引:132
|
作者
Alaraj, Ali [1 ]
Luciano, Cristian J. [2 ,3 ]
Bailey, Daniel P. [4 ]
Elsenousi, Abdussalam [1 ]
Roitberg, Ben Z. [5 ]
Bernardo, Antonio [6 ]
Banerjee, P. Pat [2 ,3 ]
Charbel, Fady T. [1 ]
机构
[1] Univ Illinois, Coll Med Chicago, Dept Neurosurg, Chicago, IL 60612 USA
[2] Univ Illinois, Dept Mech & Ind Engn, Chicago, IL USA
[3] ImmersiveTouch Inc, Westmont, IL USA
[4] Univ Illinois, Coll Engn, Chicago, IL USA
[5] Univ Chicago, Dept Surg, Div Neurosurg, Chicago, IL 60637 USA
[6] Weill Cornell Med Coll, Dept Neurosurg, New York, NY USA
关键词
Cerebral aneurysm clipping; Haptic feedback; ImmersiveTouch; Neurosurgery training; Surgery simulation; Virtual reality; TECHNICAL NOTE; NEUROSURGERY; VENTRICULOSTOMY; ENVIRONMENT; SURGERY; TECHNOLOGIES; CRANIOTOMY; MANAGEMENT; EDUCATION;
D O I
10.1227/NEU.0000000000000583
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
BACKGROUND: With the decrease in the number of cerebral aneurysms treated surgically and the increase of complexity of those treated surgically, there is a need for simulation-based tools to teach future neurosurgeons the operative techniques of aneurysm clipping. OBJECTIVE: To develop and evaluate the usefulness of a new haptic-based virtual reality simulator in the training of neurosurgical residents. METHODS: A real-time sensory haptic feedback virtual reality aneurysm clipping simulator was developed using the ImmersiveTouch platform. A prototype middle cerebral artery aneurysm simulation was created from a computed tomographic angiogram. Aneurysm and vessel volume deformation and haptic feedback are provided in a 3-dimensional immersive virtual reality environment. Intraoperative aneurysm rupture was also simulated. Seventeen neurosurgery residents from 3 residency programs tested the simulator and provided feedback on its usefulness and resemblance to real aneurysm clipping surgery. RESULTS: Residents thought that the simulation would be useful in preparing for real-life surgery. About two-thirds of the residents thought that the 3-dimensional immersive anatomic details provided a close resemblance to real operative anatomy and accurate guidance for deciding surgical approaches. They thought the simulation was useful for preoperative surgical rehearsal and neurosurgical training. A third of the residents thought that the technology in its current form provided realistic haptic feedback for aneurysm surgery. CONCLUSION: Neurosurgical residents thought that the novel immersive VR simulator is helpful in their training, especially because they do not get a chance to perform aneurysm clippings until late in their residency programs.
引用
收藏
页码:52 / 58
页数:7
相关论文
共 50 条
  • [41] Craniotomy and clipping of intracranial aneurysm in a stereoscopic virtual reality environment
    Wong, George K. C.
    Zhu, Canon X. L.
    Ahuja, Anil T.
    Poon, Wai S.
    NEUROSURGERY, 2007, 61 (03) : 564 - 568
  • [42] Real-Time Virtual Simulation and Motion Realization of Electric Drive Vehicle Based on Virtual Reality Fusion
    Sun, Changle
    Jiang, Qinwen
    Du, Hongwang
    Wang, Jiajia
    Xiong, Wei
    2021 IEEE 7TH INTERNATIONAL CONFERENCE ON VIRTUAL REALITY (ICVR 2021), 2021, : 144 - 148
  • [43] The importance of haptic feedback in laparoscopic suturing training and the additive value of virtual reality simulation
    Botden, Sanne M. B. I.
    Torab, Fawaz
    Buzink, Sonja N.
    Jakimowicz, Jack J.
    SURGICAL ENDOSCOPY AND OTHER INTERVENTIONAL TECHNIQUES, 2008, 22 (05): : 1214 - 1222
  • [44] The importance of haptic feedback in laparoscopic suturing training and the additive value of virtual reality simulation
    Sanne M. B. I. Botden
    Fawaz Torab
    Sonja N. Buzink
    Jack J. Jakimowicz
    Surgical Endoscopy, 2008, 22 : 1214 - 1222
  • [45] Effect on High versus Low Fidelity Haptic Feedback in a Virtual Reality Baseball Simulation
    Ryge, Andreas
    Thomsen, Lui
    Berthelsen, Theis
    Hvass, Jonatan S.
    Koreska, Lars
    Vollmers, Casper
    Nilsson, Niels C.
    Nordahl, Rolf
    Serafin, Stefania
    2017 IEEE VIRTUAL REALITY (VR), 2017, : 365 - 366
  • [46] The Short-Term Effects of Real-Time Virtual Reality Feedback on Motor Learning in Dance
    Eaves, Daniel L.
    Breslin, Gavin
    van Schaik, Paul
    Robinson, Emma
    Spears, Iain R.
    PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 2011, 20 (01) : 62 - 77
  • [47] The Importance of Automated Real-Time Performance Feedback in Virtual Reality Temporal Bone Surgery Training
    Davaris, Myles
    Wijewickrema, Sudanthi
    Zhou, Yun
    Piromchai, Patorn
    Bailey, James
    Kennedy, Gregor
    O'Leary, Stephen
    ARTIFICIAL INTELLIGENCE IN EDUCATION (AIED 2019), PT I, 2019, 11625 : 96 - 109
  • [48] Real-time simulation for a virtual reality-based MIG welding training system
    Chambers, Terrence L.
    Aglawe, Amit
    Reiners, Dirk
    White, Steven
    Borst, Christoph W.
    Prachyabrued, Mores
    Bajpayee, Abhishek
    VIRTUAL REALITY, 2012, 16 (01) : 45 - 55
  • [49] Real-time cutting simulation in virtual reality systems based on the measurement of porcine organs
    Bao, YiDong
    Wu, DongMei
    SIMULATION-TRANSACTIONS OF THE SOCIETY FOR MODELING AND SIMULATION INTERNATIONAL, 2017, 93 (12): : 1073 - 1085
  • [50] Real-time simulation for a virtual reality-based MIG welding training system
    Terrence L. Chambers
    Amit Aglawe
    Dirk Reiners
    Steven White
    Christoph W. Borst
    Mores Prachyabrued
    Abhishek Bajpayee
    Virtual Reality, 2012, 16 : 45 - 55