Action video game play increases the coupling between visual motion processing and visuomotor control

被引:0
|
作者
Chen, Rongrong [1 ]
Wong, Kai Pong James [1 ]
Li, Li [1 ]
机构
[1] Univ Hong Kong, Hong Kong, Hong Kong, Peoples R China
关键词
D O I
暂无
中图分类号
R77 [眼科学];
学科分类号
100212 ;
摘要
3P2M074
引用
收藏
页码:246 / 246
页数:1
相关论文
共 50 条
  • [21] A single-session action video game selectively improves some aspects of higher visual processing
    Somogy, Roman
    Skillingstad, Brady
    Alford, Arthur
    Chakraborty, Arijit
    INVESTIGATIVE OPHTHALMOLOGY & VISUAL SCIENCE, 2024, 65 (07)
  • [22] Author Correction: Action video game play facilitates “learning to learn”
    Ru-Yuan Zhang
    Adrien Chopin
    Kengo Shibata
    Zhong-Lin Lu
    Susanne M. Jaeggi
    Martin Buschkuehl
    C. Shawn Green
    Daphne Bavelier
    Communications Biology, 4
  • [23] Action video game play facilitates the development of better perceptual templates
    Bejjanki, Vikranth R.
    Zhang, Ruyuan
    Li, Renjie
    Pouget, Alexandre
    Green, C. Shawn
    Lu, Zhong-Lin
    Bavelier, Daphne
    PROCEEDINGS OF THE NATIONAL ACADEMY OF SCIENCES OF THE UNITED STATES OF AMERICA, 2014, 111 (47) : 16961 - 16966
  • [24] Effects of Action Video Game Training on Visual Working Memory
    Blacker, Kara J.
    Curby, Kim M.
    Klobusicky, Elizabeth
    Chein, Jason M.
    JOURNAL OF EXPERIMENTAL PSYCHOLOGY-HUMAN PERCEPTION AND PERFORMANCE, 2014, 40 (05) : 1992 - 2004
  • [25] The Contrasting Effects of an Action Video Game on Visuo-Spatial Processing and Proactive Cognitive Control
    West, Robert
    Swing, Edward L.
    Anderson, Craig A.
    Prot, Sara
    INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH, 2020, 17 (14) : 1 - 12
  • [26] Visual Motion Processing and Visual Sensorimotor Control in Autism
    Takarae, Yukari
    Luna, Beatriz
    Minshew, Nancy J.
    Sweeney, John A.
    JOURNAL OF THE INTERNATIONAL NEUROPSYCHOLOGICAL SOCIETY, 2014, 20 (01) : 113 - 122
  • [27] Face in the Game: Using Facial Action Units to Track Expertise in Competitive Video Game Play
    Guglielmo, Gianluca
    Blom, Paris Mavromoustakos
    Klincewicz, Michal
    Cule, Boris
    Spronck, Pieter
    2022 IEEE CONFERENCE ON GAMES, COG, 2022, : 112 - 118
  • [28] Competitive action video game players display rightward error bias during on-line video game play
    Roebuck, Andrew J.
    Dubnyk, Aurora J. B.
    Cochran, David
    Mandryk, Regan L.
    Howland, John G.
    Harms, Victoria
    LATERALITY, 2018, 23 (05): : 505 - 516
  • [29] Differences in visuomotor control between the upper and lower visual fields
    Khan, MA
    Lawrence, GP
    EXPERIMENTAL BRAIN RESEARCH, 2005, 164 (03) : 395 - 398
  • [30] Differences in visuomotor control between the upper and lower visual fields
    Michael A. Khan
    Gavin P. Lawrence
    Experimental Brain Research, 2005, 164 : 395 - 398