Providing plasticity and redistribution for 3D user interfaces using the D3PART model

被引:3
|
作者
Lacoche, Jeremy [1 ]
Duval, Thierry [2 ,3 ]
Arnaldi, Bruno [4 ,5 ]
Maisel, Eric [6 ,7 ]
Royan, Jerome [8 ]
机构
[1] Inria Rennes, UMR CNRS Irisa 6074, IRT B Com, Cesson Sevigne, France
[2] IMT Atlantique, UMR CNRS Lab STIC 6285, Brest, France
[3] Telecom Bretagne, UMR CNRS Lab STIC 6285, IRT B Com, Cesson Sevigne, France
[4] INSA Rennes, UMR CNRS Irisa 6074, Inria Rennes, Rennes, France
[5] INSA Rennes, Inria Rennes, UMR CNRS Irisa 6074, IRT B Com, Cesson Sevigne, France
[6] ENIB, UMR CNRS Lab STIC 6285, Brest, France
[7] ENIB, UMR CNRS Lab STIC 6285, IRT B Com, Cesson Sevigne, France
[8] IRT B Com, Cesson Sevigne, France
关键词
Plasticity; Redistribution; 3D user interfaces; Virtual reality;
D O I
10.1007/s12193-017-0239-x
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
We propose dynamic 3D plastic and redistributable technology (D3PART), a model to handle redistribution for 3D user interfaces. Redistribution consists in changing the components distribution of an interactive system across different dimensions such as, platform, display and user. Our work is based on previous models for the creation of 3D plastic user interfaces, interactive systems that can handle the context of use modifications while preserving usability. In our previous work, we proposed a task model, a device model and an application component model for the creation of plastic user interfaces that handle the 3D specificities. With D3PART, we extend these models in order to include redistribution capabilities. The final solution lets developers create applications where 3D content and tasks can be automatically redistributed across the different dimensions at runtime. The proposed redistribution process is based on a client-server architecture with a meta-user interface to control the redistribution configuration. In order to illustrate D3PART, we describe three different scenarios of redistribution between a tablet and a CAVE for a 3D application for furniture planning. Indeed, with an implementation of our model, we show how redistribution can be used at runtime to combine these platforms, to switch seamlessly from one platform to another, and lastly, how redistribution can be used to create a collaborative context of use.
引用
收藏
页码:197 / 210
页数:14
相关论文
共 50 条
  • [1] Providing plasticity and redistribution for 3D user interfaces using the D3PART model
    Jérémy Lacoche
    Thierry Duval
    Bruno Arnaldi
    Eric Maisel
    Jérôme Royan
    Journal on Multimodal User Interfaces, 2017, 11 : 197 - 210
  • [2] IMPART: A new Model for Redistribution and Plasticity of 3D User Interfaces
    Lacoche, Jeremy
    Duval, Thierry
    Arnaldi, Bruno
    Maisel, Eric
    Royan, Jerome
    2016 IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI), 2016, : 23 - 26
  • [3] A survey of plasticity in 3D user interfaces
    Lacoche, Jeremy
    Duval, Thierry
    Arnaldi, Bruno
    Maisel, Eric
    Royan, Jerome
    2014 IEEE 7TH WORKSHOP ON SOFTWARE ENGINEERING AND ARCHITECTURES FOR REALTIME INTERACTIVE SYSTEMS (SEARIS), 2014, : 19 - 26
  • [4] 3DPlasticToolkit: Plasticity for 3D User Interfaces
    Lacoche, Jeremy
    Duval, Thierry
    Arnaldi, Bruno
    Maisel, Eric
    Royan, Jerome
    VIRTUAL REALITY AND AUGMENTED REALITY, EUROVR 2019, 2019, 11883 : 62 - 83
  • [5] 3D User Interfaces
    Froehlich, Bernd
    Bowman, Doug
    IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2009, 29 (06) : 20 - 21
  • [6] 3D user interfaces for general purpose 3D animation
    Balaguer, JF
    Gobbetti, E
    COMPUTER, 1996, 29 (08) : 71 - &
  • [7] Questioning Naturalism in 3D User Interfaces
    Bowman, Doug A.
    McMahan, Ryan P.
    Ragan, Eric D.
    COMMUNICATIONS OF THE ACM, 2012, 55 (09) : 78 - 88
  • [8] New directions in 3D user interfaces
    Bowman, DA
    Fröhlich, B
    Kitamura, Y
    Stuerzlinger, W
    IEEE Virtual Reality 2005, Conference Proceedings, 2005, : 312 - 312
  • [9] The Value of Constraints for 3D User Interfaces
    Stuerzlinger, Wolfgang
    Wingrave, Chadwick A.
    VIRTUAL REALITIES: DAGSTUHL SEMINAR 2008, 2011, : 203 - 223
  • [10] 3D user interfaces: Theory and practice
    Krull, R
    TECHNICAL COMMUNICATION, 2006, 53 (02) : 253 - 254