The use of virtual reality-based therapy to augment poststroke upper limb recovery

被引:6
|
作者
Samuel, Geoffrey S. [1 ]
Choo, Min [2 ]
Chan, Wai Yin [3 ]
Kok, Stanley [4 ]
Ng, Yee Sien [1 ]
机构
[1] Singapore Gen Hosp, Dept Rehabil Med, Singapore 169608, Singapore
[2] Duke NUS Grad Med Sch, Singapore, Singapore
[3] Singapore Gen Hosp, Dept Occupat Therapy, Singapore 169608, Singapore
[4] Singapore Univ Technol & Design, Pillar Informat Syst Technol & Design Dept, Singapore, Singapore
基金
新加坡国家研究基金会;
关键词
kinematics; stroke; virtual reality-based therapy; KINEMATIC ANALYSIS; ENVIRONMENT; STROKE;
D O I
10.11622/smedj.2015117
中图分类号
R5 [内科学];
学科分类号
1002 ; 100201 ;
摘要
Stroke remains one of the major causes of disability worldwide. This case report illustrates the complementary use of biomechanical and kinematic in-game markers, in addition to standard clinical outcomes, to comprehensively assess and track a patient's disabilities. A 65-year-old patient was admitted for right-sided weakness and clinically diagnosed with acute ischaemic stroke. She participated in a short trial of standard stroke occupational therapy and physiotherapy with additional daily virtual reality (VR)-based therapy. Outcomes were tracked using kinematic data and conventional clinical assessments. Her Functional Independence Measure score improved from 87 to 113 and Fugl-Meyer motor score improved from 56 to 62, denoting clinically significant improvement. Corresponding kinematic analysis revealed improved hand path ratios and a decrease in velocity peaks. Further research is being undertaken to elucidate the optimal type, timing, setting and duration of VR-based therapy, as well as the use of neuropharmacological adjuncts.
引用
收藏
页码:E127 / E130
页数:4
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