Assessing aptitude for learning with a serious game for foreign language and culture

被引:0
|
作者
Johnson, W. Lewis [1 ]
Wu, Shumin [1 ]
机构
[1] Alelo Inc, Los Angeles, CA 90066 USA
来源
关键词
student assessment; serious game; language learning;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The Tactical Language and Culture Training System is interactive environment for learning foreign language and culture, designed to help people quickly acquire spoken communication skills. It is a serious game, combining interactive game experiences as well as interactive lessons. As part of our research, we wish to understand what individual learner characteristics predict successful learning with this approach, and investigate whether the approach can be improved so that a wider range of learners can learn effectively with it. This paper reports on an experiment, to assess which learners learn most effectively with TLCTS, and attempt to identify the individual factors that predict successful training with TLCTS. A group of US Marines participated in a session of focused training with Tactical Iraqi (TM), an Iraqi Arabic course designed for military use. Performance scores and interaction logs were analyzed to determine which learners were most successful, and why.
引用
收藏
页码:520 / 529
页数:10
相关论文
共 50 条
  • [21] LANGUAGE LEARNING APTITUDE
    ADCOCK, NV
    ADCOCK, CJ
    NEW ZEALAND JOURNAL OF EDUCATIONAL STUDIES, 1971, 6 (01) : 78 - 85
  • [22] FOREIGN-LANGUAGE APTITUDE AND INTELLIGENCE
    WESCHE, M
    EDWARDS, H
    WELLS, W
    APPLIED PSYCHOLINGUISTICS, 1982, 3 (02) : 127 - 140
  • [23] Serious game design model for language learning in the cultural context
    Kashif Ishaq
    Fadhilah Rosdi
    Nor Azan Mat Zin
    Adnan Abid
    Education and Information Technologies, 2022, 27 : 9317 - 9355
  • [24] LANGUAGE APTITUDE: ATTITUDES AND IMPLICITTHEORIES OF FOREIGN LANGUAGE TEACHERS
    Mardesic, Sandra
    ITALICA BELGRADENSIA, 2024, (01):
  • [25] Serious game design model for language learning in the cultural context
    Ishaq, Kashif
    Rosdi, Fadhilah
    Zin, Nor Azan Mat
    Abid, Adnan
    EDUCATION AND INFORMATION TECHNOLOGIES, 2022, 27 (07) : 9317 - 9355
  • [26] JOURNALS OF TRIP AS A MIRROR GAME IN LEARNING A FOREIGN LANGUAGE
    Erard, Yves
    Jeanneret, Therese
    NASLEDE, 2011, 8 (19): : 411 - 427
  • [27] A serious game in a university course in French as a foreign language: analysis of the students' involvement
    Loizidou, Dora
    Mangenot, Francois
    ALSIC-APPRENTISSAGE DES LANGUES ET SYSTEMS D INFORMATION ET DE COMMUNICATION, 2024, 27 (03):
  • [28] A neurofeedback game for speech sounds learning in foreign language
    Chang, Ming
    Hideyuki, Ando
    Maeda, Taro
    Naruse, Yasushi
    AUGMENTED HUMAN 2020: PROCEEDINGS OF THE 11TH AUGMENTED HUMAN INTERNATIONAL CONFERENCE, 2020,
  • [29] The Effects of Culture on Foreign Language Learning Beliefs
    Jiang Wengan
    Zheng Yaya
    PROCEEDINGS OF THE 2013 IEEE INTERNATIONAL CONFERENCE IN MOOC, INNOVATION AND TECHNOLOGY IN EDUCATION (MITE), 2013, : 380 - +
  • [30] Students classified as learning disabled and non-learning disabled: Two comparison studies of native language skill, foreign language aptitude, and foreign language proficiency
    Sparks, RL
    Artzer, M
    Javorsky, J
    Patton, J
    Ganschow, L
    Miller, K
    Hordubay, D
    FOREIGN LANGUAGE ANNALS, 1998, 31 (04) : 535 - 551