A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games

被引:848
|
作者
Wouters, Pieter [1 ]
van Nimwegen, Christof [1 ]
van Oostendorp, Herre [1 ]
van der Spek, Erik D. [2 ]
机构
[1] Univ Utrecht, Inst Informat & Comp Sci, NL-3508 TB Utrecht, Netherlands
[2] Eindhoven Univ Technol, Dept Ind Design, NL-5600 MB Eindhoven, Netherlands
关键词
serious games; game-based learning; cognition; motivation; meta-analysis; COMPUTER GAMES; VIDEO GAMES; MATHEMATICS ACHIEVEMENT; KNOWLEDGE ACQUISITION; LEARNING OUTCOMES; CLASSROOM; EDUCATION; VOCABULARY; CURIOSITY; STUDENTS;
D O I
10.1037/a0031311
中图分类号
G44 [教育心理学];
学科分类号
0402 ; 040202 ;
摘要
It is assumed that serious games influences learning in 2 ways, by changing cognitive processes and by affecting motivation. However, until now research has shown little evidence for these assumptions. We used meta-analytic techniques to investigate whether serious games are more effective in terms of learning and more motivating than conventional instruction methods (learning: k = 77, N = 5,547; motivation: k = 31, N = 2,216). Consistent with our hypotheses, serious games were found to be more effective in terms of learning (d = 0.29, p < .01) and retention (d = 0.36, p < .01), but they were not more motivating (d = 0.26, p > .05) than conventional instruction methods. Additional moderator analyses on the learning effects revealed that learners in serious games learned more, relative to those taught with conventional instruction methods, when the game was supplemented with other instruction methods, when multiple training sessions were involved, and when players worked in groups.
引用
收藏
页码:249 / 265
页数:17
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