The Effects of Body Location and Biosignal Feedback Modality on Performance and Workload Using Electromyography in Virtual Reality

被引:3
|
作者
Sehrt, Jessica [1 ]
Wissmann, Tim [1 ]
Breitenbach, Jan [1 ]
Schwind, Valentin [1 ]
机构
[1] Frankfurt Univ Appl Sci, Frankfurt, Germany
关键词
Electromyography; Physiological Sensing; Virtual Reality; Biofeedback; Accessibility; EMG BIOFEEDBACK; ISOMETRIC CONTRACTION; SYSTEM; STRENGTH; EXERCISE; IMPROVES; MODEL; MOVEMENTS; STROKE;
D O I
10.1145/3544548.3580738
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Using biosignals through electromyography (EMG) and rendering them as feedback for hands-free interaction finally migrates to engaging virtual reality (VR) experiences for health and fitness-related applications. Previous work proposes various body locations as input sources and different output modalities for creating effective biofeedback loops. However, it is currently unknown which muscles and sensory modalities can provide optimal real-time interaction regarding the performance and perceived workload of the users. In two VR studies (N=18 and N=40) based on a Fitts' law target selection task, we explored sensor placement at different body locations and investigate auditory, tactile, and visual feedback modalities. Objective and subjective results indicate that input performance can be improved by presenting muscle tension as simultaneous tactile and visual feedback. We contribute with recommendations for registration of isometric muscle contraction at different body locations and conclude that reproducing physiological feedback through multimodal channels can assist users interacting with EMG devices.
引用
收藏
页数:16
相关论文
共 50 条
  • [41] Effects of Different Proximity-Based Feedback on Virtual Hand Pointing in Virtual Reality
    Lu, Yujun
    Gao, BoYu
    Tu, Huawei
    Luo, Weiqi
    Kim, HyungSeok
    ADVANCES IN COMPUTER GRAPHICS, CGI 2021, 2021, 13002 : 608 - 620
  • [42] When haptic perception hears auditory information: cross-modality effects using virtual reality.
    Reyes-Lecuona, A.
    Ruiz-Soler, M.
    SPANISH JOURNAL OF PSYCHOLOGY, 2007, 10 (02): : 496 - 496
  • [43] A review of augmented reality systems and their effects on mental workload and task performance
    Jeffri, Nor Farzana Syaza
    Rambli, Dayang Rohaya Awang
    HELIYON, 2021, 7 (03)
  • [44] The performance and workload effects of task re-location during automation
    Hancock, PA
    Scallen, SF
    DISPLAYS, 1997, 17 (02) : 61 - 68
  • [45] Instructor Feedback Versus No Instructor Feedback on Performance in a Laparoscopic Virtual Reality Simulator A Randomized Trial
    Strandbygaard, Jeanett
    Bjerrum, Flemming
    Maagaard, Mathilde
    Winkel, Per
    Larsen, Christian Rifbjerg
    Ringsted, Charlotte
    Gluud, Christian
    Grantcharov, Teodor
    Ottesen, Bent
    Sorensen, Jette Led
    ANNALS OF SURGERY, 2013, 257 (05) : 839 - 844
  • [46] Measured effects of workload and auditory feedback on remote pilot task performance
    Dunn, Matthew J. M.
    Molesworth, Brett R. C.
    Koo, Tay
    Lodewijks, Gabriel
    ERGONOMICS, 2022, 65 (06) : 886 - 898
  • [47] Effects of Tactile Feedback on Conceptual Understanding of Electromagnetism in a Virtual Reality Experience
    Acevedo, Pedro
    Magana, Alejandra
    Mousas, Christos
    Walsh, Yoselyn
    Pinto, Hector Will
    Benes, Bedrich
    2022 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT (ISMAR-ADJUNCT 2022), 2022, : 588 - 593
  • [48] Effects of gymnasium envelope and daylight pattern on exercisers' feedback in a virtual reality
    Shi, Ligang
    Li, Siying
    Liu, Weiming
    Qiu, Jinghan
    Yang, Zhaojing
    Qi, Xinzhu
    Liu, Jiaou
    Bi, Xiaotong
    BUILDING AND ENVIRONMENT, 2024, 266
  • [49] Any "Body" There? Avatar Visibility Effects in a Virtual Reality Game
    Lugrin, Jean-Luc
    Ertl, Maximilian
    Krop, Philipp
    Kluepfel, Richard
    Stierstorfer, Sebastian
    Weisz, Bianka
    Rueck, Maximilian
    Schmitt, Johann
    Schmidt, Nina
    Latoschik, Marc Erich
    25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR), 2018, : 17 - 24
  • [50] A Usability and Workload Investigation: Using Video Games to Compare Two Virtual Reality Systems
    Maraj, Crystal S.
    Hurter, Jonathan
    ADVANCES IN HUMAN FACTORS IN WEARABLE TECHNOLOGIES AND GAME DESIGN, 2020, 973 : 354 - 363