共 50 条
- [42] Methodological proposal for the design of serious games for the psychomotor rehabilitation of children with hearing disabilities CAMPUS VIRTUALES, 2018, 7 (02): : 47 - 54
- [43] A guideline proposal for minimizing cybersickness in VR-based serious games and applications 2022 IEEE 10TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH(SEGAH' 22), 2022,
- [44] Serious Games for Language Learning: How Much Game, How Much AI? ARTIFICIAL INTELLIGENCE IN EDUCATION: SUPPORTING LEARNING THROUGH INTELLIGENT AND SOCIALLY INFORMED TECHNOLOGY, 2005, 125 : 306 - 313
- [45] Serious Games 2014: International Workshop on Serious Games PROCEEDINGS OF THE 2014 ACM CONFERENCE ON MULTIMEDIA (MM'14), 2014, : 1265 - 1266
- [46] Games4Learning: How to integrate serious games to personalized learning itineraries? 2015 10TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI), 2015,
- [49] How to Systematically Assess Serious Games Applied to Health Care JMIR SERIOUS GAMES, 2014, 2 (02): : 73 - 80
- [50] How to Teach Entrepreneurship Using Serious Games and Web 2.0 2014 14TH IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT), 2014, : 227 - +