共 50 条
- [1] A Participatory Methodology for the Design of Serious Games in the Educational Environment 2017 CONGRESO INTERNACIONAL DE INNOVACION Y TENDENCIAS EN INGENIERIA (CONIITI), 2017,
- [2] Proposal of a methodology of serious games' demystification for the teaching of technical modules PROCEEDINGS OF 2016 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON2016), 2016, : 1155 - 1159
- [3] SERIOUS GAMES EVALUATION METHODOLOGY 11TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2018), 2018, : 1354 - 1361
- [4] Serious Games and Participatory Research in Public Health PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON DIGITAL PUBLIC HEALTH (DPH '19), 2019, : 133 - 133
- [6] A proposal for the use of serious games in occupational safety OCCUPATIONAL SAFETY AND HYGIENE II, 2014, : 759 - 762
- [7] Using Serious Games to Create Awareness on Visual Impairments PROCEEDINGS 2015 INTERNATIONAL CONFERENCE ON DEVELOPMENTS IN ESYSTEMS ENGINEERING DESE 2015, 2015, : 165 - 170
- [8] METHODOLOGY FOR IN-GAME CERTIFICATION IN SERIOUS GAMES EDULEARN13: 5TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2013, : 3152 - 3162
- [10] An Adaptation and Personalisation Methodology for Serious Games Design PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 991 - 994