How to Create Serious Games? Proposal for a Participatory Methodology

被引:8
|
作者
Pacheco-Velazquez, Ernesto [1 ]
Rodes-Paragarino, Virginia [1 ]
Rabago-Mayer, Lucia [2 ]
Bester, Andre [2 ]
机构
[1] Tecnol Monterrey, Inst Future Educ, Monterrey, Mexico
[2] Univ Twente, BMS Lab, Enschede, Netherlands
来源
关键词
Serious games; Simulations; Educational innovation; Higher education; Simulation games; Game-Based Learning; EDUCATION; DESIGN;
D O I
10.17083/ijsg.v10i4.642
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In the last years, the promotion of practical, engaging, and enjoyable learning experiences has led to a shift in educational practices in the context of Higher Education. Currently, active learning participative approaches are prioritized involving in these methods the use of technological tools. In response to this shift, simulators and serious games have emerged as effective strategies in education. Serious games offer numerous benefits, including the promotion of critical thinking, creativity, problem-solving skills, and better knowledge retention. However, it is crucial to ensure that serious games are well-designed to maintain their appeal and playful nature. The establishment of definitions, especially during the initial stages of development, can prevent rework issues and lead to faster project goal achievement. This article emphasizes the importance and proposes the establishment of a methodology for creating computer games used for purposes beyond entertainment, focusing on learning, training, behavior change, or skill development. This systematic approach increases the likelihood of generating engaging, effective, and learning-friendly games.
引用
收藏
页码:55 / 73
页数:19
相关论文
共 50 条
  • [1] A Participatory Methodology for the Design of Serious Games in the Educational Environment
    Carrion, Mayra
    Santorum, Marco
    Perez, Maria
    Aguilar, Jose
    2017 CONGRESO INTERNACIONAL DE INNOVACION Y TENDENCIAS EN INGENIERIA (CONIITI), 2017,
  • [2] Proposal of a methodology of serious games' demystification for the teaching of technical modules
    Bousbia, Salah
    Miladi, Emna
    Kooli, Zeineb
    Boumaiza, Wafa
    PROCEEDINGS OF 2016 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON2016), 2016, : 1155 - 1159
  • [3] SERIOUS GAMES EVALUATION METHODOLOGY
    Videnovik, Maja
    Bogdanova, Ana Madevska
    Trajkovik, Vladimir
    11TH INTERNATIONAL CONFERENCE OF EDUCATION, RESEARCH AND INNOVATION (ICERI2018), 2018, : 1354 - 1361
  • [4] Serious Games and Participatory Research in Public Health
    Borda, Ann
    Molnar, Andreea
    Kostkova, Patty
    PROCEEDINGS OF THE 9TH INTERNATIONAL CONFERENCE ON DIGITAL PUBLIC HEALTH (DPH '19), 2019, : 133 - 133
  • [5] How to build serious games
    Kelly, Henry
    Howell, Kay
    Glinert, Eitan
    Holding, Loring
    Swain, Chris
    Burrowbridge, Adam
    Roper, Michelle
    COMMUNICATIONS OF THE ACM, 2007, 50 (07) : 44 - 49
  • [6] A proposal for the use of serious games in occupational safety
    Jordan, J. R.
    Letti, G.
    Pinto, T. L.
    OCCUPATIONAL SAFETY AND HYGIENE II, 2014, : 759 - 762
  • [7] Using Serious Games to Create Awareness on Visual Impairments
    Melthis, John
    Brown, Alex
    Tang, Stephen
    Hanneghan, Martin
    PROCEEDINGS 2015 INTERNATIONAL CONFERENCE ON DEVELOPMENTS IN ESYSTEMS ENGINEERING DESE 2015, 2015, : 165 - 170
  • [8] METHODOLOGY FOR IN-GAME CERTIFICATION IN SERIOUS GAMES
    Baptista, Ricardo
    Coelho, Antonio
    de Carvalho, Carlos Vaz
    EDULEARN13: 5TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2013, : 3152 - 3162
  • [9] Practical Methodology for the Design of Educational Serious Games
    Silva, Frutuoso G. M.
    INFORMATION, 2020, 11 (01)
  • [10] An Adaptation and Personalisation Methodology for Serious Games Design
    Blatsios, Spyridon
    Refanidis, Ioannis
    PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019), 2019, : 991 - 994