GPU-based collision-free linear trajectory generation for small groups in crowd simulations

被引:0
|
作者
Barut, Oner [1 ]
机构
[1] Gazi Univ, Muhendislik Fak, Bilgisayar Muhendisligi Bolumu, Ankara, Turkiye
来源
关键词
Crowd simulation; small groups; steering-free; linear collision-free trajectory; ambient crowd;
D O I
10.2339/politeknik.1409006
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Crowd simulations, which are used to create virtual crowds in the computer environment and imitate their behavior, can also be used to create a crowd ambience in the background of a virtual scene. Even if is it to create a crowd ambiance in the background, the presence of individuals in groups rather than acting alone is an important element that will support this ambiance. In this study, a steering -free simulation model of real-time virtual human crowds that move together in small groups of 1-5 people, whose frequency of occurrence is compiled from real human crowds, in a formation according to the number of individuals in the group similar to real life, is proposed. In this new method, instead of creating separate collision -free and linear trajectories for each individual, a common trajectory is created for each group and all individuals in the group are ensured to move accordingly in the determined formation. The proposed method has innovations that enable creating groups with different numbers of individuals, adjusting the number of groups of each size according to the frequency of occurrence in the crowd, and determining the formation of individuals within the group according to the group size.
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页数:24
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