Framework for adaptive serious games

被引:1
|
作者
Pistono, Alvaro Marcos Antonio de Araujo [1 ,2 ]
dos Santos, Arnaldo Manuel Pinto [2 ,3 ]
Baptista, Ricardo Jose Vieira [2 ,3 ]
Mamede, Henrique Sao [2 ,3 ]
机构
[1] Univ Tras os Montes & Alto Douro, Sch Sci & Technol, Quinta De Prados Folhadel, Vila Real, Portugal
[2] Univ Aberta, Dept Sci & Technol, Rua Escola Politecn 141-147, PL-1260002 Lisbon, Portugal
[3] INESC TEC Inst Syst & Comp Engn Technol & Sci, Porto, Portugal
关键词
development; e-learning; evaluation; framework; professional training; serious games; COMPUTER GAMES; DESIGN SCIENCE; MODEL; METHODOLOGY; ENGAGEMENT;
D O I
10.1002/cae.22731
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Professional training presents a significant challenge for organizations, particularly in captivating and engaging employees in these learning initiatives. With the ever-evolving landscape of workplace education, various learning modes have emerged within organizations, and e-learning stands out as a prominent choice. This increasingly cost-effective and adaptable solution has revolutionized training by facilitating numerous learning activities, including the seamless integration of educational games driven by cutting-edge technologies. However, incorporating serious games into educational and professional settings introduces its own set of challenges, particularly in quantifying their tangible impact on learning and assessing their adaptability across diverse contexts. Organizations require a consistent framework to guide best practices in implementing e-learning combined with serious games in professional training. The primary objective of this research is to bridge this gap. Rooted in the methodology of Design Science Research, it aims to provide a comprehensive framework for creating and assessing adaptive serious games that achieve desired learning and engagement outcomes. The overarching goal is to enhance the teaching-learning process in professional training, ultimately elevating student engagement and boosting learning outcomes to new heights. The proposal is grounded in a review of literature, expert insights, and user experiences with Serious Games in professional training, considering learning outcomes and forms of adaptation as essential characteristics for developing or evaluating Serious Games. The result is a framework designed to guide learners toward improved learning outcomes and increased engagement. The proposal underwent evaluation through triangulation, involving focus groups and expert interviews. Additionally, it was utilized in the development and assessment of a Serious Game, offering new insights and application suggestions. This experiment provided an evaluation of the framework based on real courses. In summary, this investigation contributes to the development of evidence-based approaches for the effective use of Serious Games in professional training.
引用
收藏
页数:34
相关论文
共 50 条
  • [41] Petri nets for Adaptive learning scenarios in Serious games
    Hostovecky, M.
    Korecko, S.
    Sobota, B.
    JOURNAL OF APPLIED MATHEMATICS STATISTICS AND INFORMATICS, 2024, 20 (01) : 67 - 84
  • [42] Learning Mathematics Through Serious Games: An engagement framework
    Dele-Ajayi, Opeyemi
    Strachan, Rebecca
    Sanderson, Jonathan
    Pickard, Alison
    2016 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2016,
  • [43] Adaptive Behavior with User Modeling and Storyboarding in Serious Games
    Arnold, Sebastian
    Fujima, Jun
    Karsten, Andreas
    Simeit, Harald
    2013 INTERNATIONAL CONFERENCE ON SIGNAL-IMAGE TECHNOLOGY & INTERNET-BASED SYSTEMS (SITIS), 2013, : 345 - 350
  • [44] A Self-adaptive Mechanism for Serious Quiz Games
    Striewe, Michael
    CSEDU: PROCEEDINGS OF THE 14TH INTERNATIONAL CONFERENCE ON COMPUTER SUPPORTED EDUCATION - VOL 1, 2022, : 165 - 172
  • [45] Enhancing Computer Science Education with Adaptive Serious Games
    Miljanovic, Michael Alexander
    ICER '19 - PROCEEDINGS OF THE 2019 ACM CONFERENCE ON INTERNATIONAL COMPUTING EDUCATION RESEARCH, 2019, : 341 - 342
  • [46] Artificial Ant Colonies for Adaptive Rewards in Serious Games
    Semet, Yann
    Marcon, Bruno
    Demestichas, Konstantinos
    Koutsouris, Nikos
    Ascolese, Antonio
    ALIFE 2019: THE 2019 CONFERENCE ON ARTIFICIAL LIFE, 2019, : 533 - 540
  • [47] Implementing Adaptive Game Difficulty Balancing in Serious Games
    Hendrix, Maurice
    Bellamy-Wood, Tyrone
    McKay, Sam
    Bloom, Victoria
    Dunwell, Ian
    IEEE TRANSACTIONS ON GAMES, 2019, 11 (04) : 320 - 327
  • [48] In Persuit of a 'Serious Games Mechanics' A Theoretical Framework to Analyse Relationships Between 'Game' and 'Pedagogical Aspects' of Serious Games
    Suttie, Neil
    Louchart, Sandy
    Lim, Theodore
    Macvean, Andrew
    Westera, Wim
    Djaouti, Damien
    Brown, Damian
    4TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES'12), 2012, 15 : 314 - +
  • [49] Reusable Framework for the Development of Adaptive Games
    Szegletes, Luca
    Forstner, Bertalan
    2013 IEEE 4TH INTERNATIONAL CONFERENCE ON COGNITIVE INFOCOMMUNICATIONS (COGINFOCOM), 2013, : 601 - 606
  • [50] Towards a Framework for Adaptive Gameplay in Serious Games that Teach Programming: Association Between Computational Thinking and Cognitive Style
    Theodoropoulos, Anastasios
    Poulopoulos, Vassilis
    Lepouras, George
    EDUCATING ENGINEERS FOR FUTURE INDUSTRIAL REVOLUTIONS, ICL2020, VOL 1, 2021, 1328 : 530 - 541