A Virtual Reality Game Utilizing L-Systems for Dynamic Level Generation

被引:0
|
作者
Yaswinski, Matthew [1 ]
Chelladurai, Jeyaprakash [1 ]
Barot, Shivani [1 ]
机构
[1] East Stroudsburg Univ Penn, Dept Comp Sci, East Stroudsburg, PA 18301 USA
关键词
virtual reality; L-Systems; android; escape rooms; unity; blender; graphics; modeling; GoogleVR;
D O I
10.12720/jait.15.2.276-280
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Virtual reality escape room games have gained popularity for their immersive and challenging nature. This paper presents an L-Systems enhanced virtual reality escape room game that leverages L-Systems to generate unique and intricate room environments. L-Systems are a formal language-based approach used to model and generate geometric forms. By incorporating L-Systems into the room design, the game creates realistic and distinct environments that vary with each gameplay. The paper provides a background introduction, outlines the problems addressed, describes the methods used for L-System integration, presents the results and analysis of player feedback, and proposes a credible algorithm for room generation over traditional techniques. This research showcases the potential of L-Systems as a powerful tool for enhancing the visual richness of virtual environments in VR game development.
引用
收藏
页码:276 / 280
页数:5
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