共 50 条
- [31] The impact of gamification in educational settings on student learning outcomes: a meta-analysis Educational Technology Research and Development, 2020, 68 : 1875 - 1901
- [33] The Amount and Usefulness of Written Corrective Feedback Across Different Educational Contexts and Levels TESL CANADA JOURNAL, 2020, 37 (02): : 1 - 22
- [34] Tracking Students' Progress in Educational Escape Rooms Through a Sequence Analysis Inspired Dashboard TECHNOLOGY ENHANCED LEARNING FOR INCLUSIVE AND EQUITABLE QUALITY EDUCATION, PT II, EC-TEL 2024, 2024, 15160 : 119 - 124
- [35] Are open educational resources (OER) and practices (OEP) effective in improving learning achievement? A meta-analysis and research synthesis International Journal of Educational Technology in Higher Education, 20
- [39] Intention, Interpretation and Implementation: some paradoxes of assessment for learning across educational contexts RESEARCH IN COMPARATIVE AND INTERNATIONAL EDUCATION, 2010, 5 (02): : 122 - 130
- [40] Using Educational Escape Room Activities to Teach Teamwork Skills and Build Effective Teams FASEB JOURNAL, 2019, 33